Canceled Dungeons & Dragons UPDATE

Project is halted prior to completion and will not receive further updates.
That's pretty cool stuff spidermax!

For this mod, we're going with D&D motif, so here's how D'Raven's bio looks:
Mage4_zps21732da2.gif
 
That waterfall has a very nice effect. :) I like that. Great job, Bloodbane! (cheers!)

I see a typo which says "manking" in the image. You can change that.
 
Count Monte said:
You guys might have seen this, but here's a top down Hero Quest PC game
Yep, seen that one!
Actually, if you're looking for a great HeroQuest clone, I'd suggest Arcane Quest, for Android:
https://play.google.com/store/apps/details?id=com.nex.xquestlite&hl=pt_BR
It was a very accurate conversion, but since latest updates it has introduced a few differences (all good, in my opinion).


Count Monte said:
For this mod, we're going with D&D motif, so here's how D'Raven's bio looks:
...
Very good, but I think you need to adjust the fonts. The stats' and the text's font style are clashing with each other. I'd also increase the size of the numbers and either reduce the first letter in the class name, or increase the size of the rest - but definitely make them the same style.
 
Count Monte said:
Here's a scene from the game that recreates the iconic box art to the original D&D basic set - but with Warduke and Skylla:)
Very cool! Old time D&D fans will love this! I sure do! :)
 
don with the hat on to 3 or 5 moves you may like thim

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Hi Spider,
To be honest I prefer the purple hat.  Pierwolf originally did the palette, he was making the Dwarf, Mage, Priest and Warrior having the same colors as the characters from King of Dragons.  So if you look at the wizard in KOD, he's got blue and purple:)

mage_zps7e78481f.gif
 
ah, so that's why you changed colors! I was wondering where that came from! I'd say it's a little much saturated, but nothing really wrong with it.
To be honest, I think I prefer the original Syous/D'Raven outfits (you'll probably offer that choice of palete, right?)... but it's nice to see you "experiment".
It may look better if you changed his cape's color as well. Have you tried that? I'm sure it's easier said than done, but can't blame me for asking! ;) :D
 
Well remember this game takes place in the world of Greyhawk, as opposed to Karameikos.  The Capcom games Tower of Doom and Shadow Over Mystara took place in Karameikos.  So this isn't a sequel to those games, but rather a brand new adventure that borrows sprites, magic spells, monsters etc.  We gave the characters the same names but only as a tribute to the Capcom games.  So the D'Raven in our game isn't supposed to be the same one from Shadow Over Mystara.
The second thing is, in order to show what a big bad guy Warduke is, at the start of the game you find a caravan that he destroyed and guarding it were the recognizable heroes from Tower of Doom/ SOM.  So you see the dead mage in the green robes, the dead dwarf in the red shirt, the dead elf girl in green.  So we don't use those palettes for playable characters.

Having said that, some characters can upgrade their armor to Mithril and later Adamantine, and when they do they get new palettes.  As it stands right now, the Mage and Thief do not get new palettes (since they can't upgrade their armor due to their professions not allowing them to wear metal armor).
 
Ah, there is a story reason!
Even better!

Count Monte said:
Having said that, some characters can upgrade their armor to Mithril and later Adamantine, and when they do they get new palettes.  As it stands right now, the Mage and Thief do not get new palettes (since they can't upgrade their armor due to their professions not allowing them to wear metal armor).

Now, this is golden! Melee characters don't usually get new flashy things to do, like spellcasters do, so giving them new armor looks like a great way to show their evolution. (the Wizard could get a new hat though :P )
 
Count Monte said:
The second thing is, in order to show what a big bad guy Warduke is, at the start of the game you find a caravan that he destroyed and guarding it were the recognizable heroes from Tower of Doom/ SOM.  So you see the dead mage in the green robes, the dead dwarf in the red shirt, the dead elf girl in green.  So we don't use those palettes for playable characters.

I'm never a fan of this. Worfing the main heroes from another story/game just to make your bad guy look that much bigger and badder never really works.

Having said that, some characters can upgrade their armor to Mithril and later Adamantine, and when they do they get new palettes.  As it stands right now, the Mage and Thief do not get new palettes (since they can't upgrade their armor due to their professions not allowing them to wear metal armor).

Very cool idea. Is there a practical effect too (i.e. such as higher defense rating to simulate the AC upgrade, or better speed representing higher quality fit/weight for same level of protection)?

DC

 
Well there's a reason for the worfing:)
Originally, way back when I first started this game it was going to be a sequel to Shadow Over Mystara (I did release the mod actually).  I had made Tel'Erond, who was previously unplayable in SoM as the main character, and added Strongheart as player 2. 
Because I didn't have the sprites, and also the scripting skill to add in the other characters from SoM I decided to have Warduke kill them off in the very first level to a) Show that he must really be tough if he can kill these heroes and b) Get out of having to include them in the game as playable since it wasn't feasible.

Now, a lot has changed since then.  Bloodbane came onto the project, and we've retooled it from the ground up.  You've seen some of the progress reports here, it's a brand new and much bigger game.  By adding in inventory and spells, it suddenly became possible to add in the SoM characters, the only stumbling block was that it's a huge chore to rip all the sprites for them.  Around this time, Pierwolf contacted us and said that he had ripped the sprites to make a sequel to Knights and Dragons, but had abandoned the project and offered us the Mage, Priest, Thief, Dwarf and Fighter (which he had given us prior). 
Being a huge D&D fan, I really wanted to include all these classes in the game, but it meant a ton of additional work still -- Bloodbane had to code them, and I had to make sprites for them on all the 'vehicles' like riding dragons, giant scorpions, catapults, horses etc.  On top of that, I later wanted to add the Cavalier and Bard as well.
So that's the long-winded explanation as to how we got to where we are.
The really really nice thing is that Bloodbane has coded the D&D rules into these player classes.
The Dwarf has resistance to magic.
The Thief can Hide in Shadows, Backstab and Steal (and double-jump).
The Mage has a huge repetoire of spells -- triple that from SoM.
The Priest also has a reptoire of spells, including the ability to cure poison.

As for the armor upgrades, yes there is a practical effect to simulate AC upgrades -- you take less damage from physical attacks the better the armor you get.

As for speed, we do have Boots of Speed in the game as a quest item you can find:)

And we have other items that increase your resistance to fire attacks, or poison attacks and so on.

We also have weapons you can find that give you special attacks, or extra damage etc.    This is represented more by the FX the weapon gives that by new sprites.  In other words, if the Fighter gets the Flame Sword, you'll see a flame effect when he swings it but his actual sword sprite stays the same.  If he gets the Storm Blade, you'll see electricty FX when he swings it. 
You can see what I mean in this video:

WEAPON AND ARMOR TEST VIDEO
Weapon Test

and here's one more 'classic' image from D&D modified:)
Warduke-RubyEye2_zps2c972e08.png~320x480


1e-players-handbook_zps46a02491.jpg~320x480
 
hmm that's cool maybe you can us the hat for player 2 or ill just do a personal mod later and i ll post my ideas in spirit form so ever one can see to save time

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heres sume more ill email you the hat
i give you everything i usd to


ps the games looking good

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Sorry to burst your bubble but you shouldn't paste effects on character's sprite. There are too many reasons we said so.
Most if not all effects in this game are seperate entities.
 
their just ideas that's all :) i just tried to help later guys i wont bug you know more
 
thanks i'll try to give what help i can give im not a professional but ill  help  iny way i  can thos are my iders iff you like iny  you can us it i cant do it the rite way but you guys can  iff i think of int thing  more ill let you guys know  i realy like your guys is work
 
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