LUCIA PROGRESS REPORT
Here's a progress report on Lucia:
All her sprites and animations are done (you saw most of these in the video).
In order to make her compatible I also had to sprite:
-Walking with no weapons for city mode
- Riding Horse, Dragon, Giant Scorpion
- Using Small Catapult
- Jousting
- Holding Goblin King Head

and lantern
- New Player Select Screen
- How To Play Bio for her (every character has one)
So all the sprite work is done - I forgot what a chore it is to add new playable characters! Now it's a matter of coding, but whether we have her in the release or later in DLC remains to be seen. Maybe if you guys ask Bloodbane nicely :
I made her a Bard, instead of a Druid or Necromancer. The reason being - Tel'Erond serves the role of Elf Fighter-Mage nicely and later he gets the chance to add Druid spells to his repetoire. D'raven has a sidequest where he gets the chance to learn Necromancy and gain those spells.
So really, the only D&D class we were missing was a Bard. She'll play like the Lucia you know, but her spells will be different (since she's a bard).
In terms of spells, here's the ones we have sprites for the spell FX:
Charm - Lucia can turn one (low-level) enemy into an NPC ally
Blink - Lucia can randomly teleport to another spot on the screen
Sleep - Lucia can cause one (low-level) enemy to drop to sleep
Sound Burst - A musical projectile shoots out from her harp
Rain of Fire - A fireball flies up into the air, and rains down fire
Leaf Storm seems more like a Druid spell, but we might keep it.
The Cleric has spells that buff the party, so I'm not sure what would be needed that the Bard could do that he can't. Any ideas?