Canceled Dungeons & Dragons UPDATE

Project is halted prior to completion and will not receive further updates.
So it has a map system.I would add metallic sound effects for armored enemies and players when falling, being hit or blocking attacks.
 
The play should have some velocity only when his legs extends, not right from the start. Plus, he needs a friction (something ausent in almost every BOR mod), to make him slow down when the move is about to finish.

Ah, thanks for the tip!

I am so jealous right now. How did you do that?!

Well, basically random encounters are branch entities scattered in almost every spot in world map. Everytime world map is entered, RNG generates a random value. This random value is used to activate or deactivate certain random encounter. Each random encounter has different check value for that. And as Count Monte mentioned, in certain areas, random encounters are more dense or more likely to active.

Pretty basic if you ask me ;)
 
random encounters is cool, my only issue with 2nd video was using the word "newbie" in game with knights, that word is too modern IMO for tale like this.
 
Count Monte said:
I haven't found rips for Arabian Magic for sure.  We do have some Dungeon Magic stuff in the game:)

Always looking for sprites that will fit the style though, thanks for the tips!

Sorry it was Arabian Fight.  I like the gorgons here.

arabianfightgorgon_zps9c84bf36.png


Do you happen to have the dryder already?
dungeonmagicqueenspider_zpsbc63eee1.png
 
We already have snake lady in game thanks!

As for Drider, we also have 2 driders. However, if you could rip that Spider Queen it would be great :).
I tried ripping her but the mists make it hard to get her original colors
 
Just posting quick update:

We have updated couple stuffs and new spells are added in since D&D2 video has been posted.

Currently, I am working on Hire Sarken Mercenaries feature.
Actually, I have made a video showing D'Raven's Wand feature but it's not yet uploaded. I have some videos I'd like to make before uploading all of these.

Stay tuned! :)
 
Edited sprites are really nice!!! It is also Bloodbane!!!! Count Monte & Bloodbane's collabration is really excellent.

This project will be really great work!!!
 
Alright, here you go as I mentioned before, 2 new videos:

D'Raven's wands

http://youtu.be/Rmg_ZEfoq0M

Traps, Detect Trap and Thief

http://youtu.be/1SGADX4BBzg

Read video description for more info on each video.

Alright, back to work :)
 
Really cool Bloodbane, great work as always!

You could add darkness effect panel too the dungeons so some chars can light them up with magic or items.

Just a heads up in the first video @ 0:16 it looks like you need to fix lowercase 'l' and 'g' in your font.

G needs to move up one pixle and L move one pixel to the left.
 
The videos are amazing! This game will be fantastic!

I have a question about the wands: I've noticed the acid arrow keeps damaging the enemy over time, and the Rary's wand has it's own particular effects/mechanics. Do the other wands have different effects as well? Or is it just cosmetic?

Also, doesn't the screen seem small? Have you considered a higher resolution?
 
Hey erf, I can answer that for you -
The lightning, fire and ice wands do shock, burn and freeze damage but that is mostly cosmetic.  Only acid and poison attacks do damage over time in the game.  The ice wand does freeze enemies in place on the first hit, and then the 2nd hit knocks them down.  (we have freeze hitfx of ice encasing enemies for it but they aren't added yet).

As for the resolution, yeah we've talked about it.  This project was started a few years ago, and so many of the levels, cut scenes and spawns are all designed for the 320x240 screen instead of 640x480.  That doesn't mean it couldn't be updated some time in the future, but it would take a ton of work and right now we are trying to finish all the work we have in front of us so we can release the game;)

I have to say I really love what Bloodbane has done with the Detect Trap spell, it's one of my favorite things.
 
Leveling Up

I thought I'd address Pierwolf's question more directly - we don't have levels in the sense of a number you can see.  But, we do have many ways to improve your stats and abilities.  For example:
- Armor upgrades you can find as loot, or pay a blacksmith to do, which cause you to take less damage
- Magic weapons that are hidden throughout the game, which give you new or more powerful attacks (like a flame sword for example, or acid wands etc)  Each class will have unique weapons and armor they can find.
- Magic items that boost your stats or abilities, such as boots which make you move faster, shields which protect you from certain attacks like poison, wizard hats that increase the speed in which your mana recharges, and as Bloodbane said some artifacts that give you more baseline health and/or mana.
- Spells and weapons you can find or purchase which give you new powers and attacks (Bloodbane made videos showing a few of these).

So like in any RPG, the character you have by the end of the game will be able to do many more things, and be much stronger than the character you start out with but depending on what you find or choose to buy, it's totally up to you.

Right now we're going through the game and hiding all the "easter eggs".  If you've played Shadow Over Mystara, you're familiar with the Eye of the Displacer Beast, which if you have it, let's you find and enter secret rooms in dungeons and castles.  Bloodbane did a fantastic job adding this feature as well, so we've got these secret rooms that you won't be able to find unless you have the DB Eye, and we're determining which items and artifacts to put in those rooms, versus having them as boss loot drops or in locked chests that are easier to find.

Another cool feature is that we've got spells or items which only affect certain enemies.  So, for example, the Cleric character Greldon can get the Turn Undead spell.  If he's fighting skeletons or ghouls and casts the spell, it kills them instantly.  But it won't affect other monster types, like orcs or bugbears.

Here's a video showing some of the cleric Greldon's attacks, spells, plus the Ridable Skorpion.  At the end of the video you can see him cast Turn Undead against a couple of ghouls.
VIDEO http://www.youtube.com/watch?v=da6pDJbmJTk

My favorite item (it's in the process of being added now) is the Head of the Goblin King.  First you have to earn it by actually killing the Goblin King, which is a side quest in itself.  You can then pick up the decapitated head.  If you are fighting goblins and pull out the head and hold it up, the goblins scream and run away  ;D

GoblinKingHead_zps983c6594.png
 
this inventory system seems like the best thing ever!
you guys are rocking!!!

but it brings a question to mind: are these "level-up-like" items (hats, weapons, armor upgrades, spells...) lost when you loose a life/credit? What about Continues and selecting a different character? If I play with D'Raven, buy a couple of spells, then switch to Shannon and then back to D'Raven, will I retain those spells I bought earlier?

(please don't make this a mod where I can't switch characters in game! preettty pleeeeeeaaase! :) )
 
CHANGE CHARACTER
I have good news for you erf:

We have inns in the cities, where you can go to change character at any time and switch between the characters:)  And of course you can switch during Continues as usual too.

And yes, if you buy things as one character, then switch you won't lose them.  Everything you have in your inventory is saved and all upgrades to your character (spells bought, abilities earned) are permanent even if you switch to someone else.

Also, let's say you're using D'Raven and are in a dungeon and find the Flame Sword, which he can't use.  It will still let you pick up the item, and later, when you switch to a character who can use it, the sword will be in their inventory and they can use it.

Your gold stays the same, so whatever you earn regardless of what character you are using is the money you have to spend for all your characters.

And unlike Shadow Over Mystara, your Boots of Speed or Gauntlets of Ogre Power won't break either (I never could keep anything cool for long in that game!)

Here's a video showing the Change Character feature, as well as a couple new magic spells (Curse, Bigby's Hand), the new world map artwork, Tel'Eronds Triple Arrow attack and the Storm Blade.
VIDEO http://www.youtube.com/watch?v=2y9-GImNa4o
 
And unlike Shadow Over Mystara, your Boots of Speed or Gauntlets of Ogre Power won't break either (I never could keep anything cool for long in that game!)

Same here :-[ . I guess they are just temporary powerups.

Great videos Count Monte!

I'd like to ask questions to others here, what do you think about Mindflayer's Mind Blast (shown in latest video)? it's the cone thingy that drops Dimsdale's MP instantly.
I made it like that cause I have no reference on how exactly Mind Blast is performed. Anybody knows how it's supposed to be?
 
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