Eliminated cooking.gif in BOR 1.0 but it continues to be present in the levels

Steven1985

Active member
Hi, in the game BOR 1.0 I eliminated these files: from data/chars/misc: cooking0.gif (see attached files), cooking1,2,3,4,5,6,7 (they are equal to cooking0.gif), empty.gif, steam00(until 10).gif, furnace.txt, steam.txt and steamer.txt. In the level 3ceasy.txt and 5beasy.txt I deleted spawn Furnace, Steam and Steamer. Despite this, the furnace and steam continued to spawn (marked in the screenshot2).

Then in the models.txt I deleted know Steam data/chars/misc/steam.txt, know Steamer data/chars/misc/steamer.txt, know Furnace data/chars/misc/furnace.txt.
Now when I want to see these stages (that I put them in levels.txt as two modes) OpenBOR gives this error: Fatal: No cache entry for 'furnace' within 'data/easy/3ceasy.txt'.

I don't know...
 

Attachments

  • cooking0.gif
    cooking0.gif
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  • InkedBOR - 0004.jpg
    InkedBOR - 0004.jpg
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These are two separate questions.

I eliminated these files: from data/chars/misc: cooking0.gif (see attached files), cooking1,2,3,4,5,6,7 (they are equal to cooking0.gif), empty.gif, steam00(until 10).gif, furnace.txt, steam.txt and steamer.txt. In the level 3ceasy.txt and 5beasy.txt I deleted spawn Furnace, Steam and Steamer. Despite this, the furnace and steam continued to spawn (marked in the screenshot2).

There are have to be copies of the images elsewhere in the pack, or you somehow did not actually delete them. The best way to know where the real files are is to open the relevant model and look at the path used by its animation frames.

models.txt I deleted know Steam data/chars/misc/steam.txt, know Steamer data/chars/misc/steamer.txt, know Furnace data/chars/misc/furnace.txt.
Now when I want to see these stages (that I put them in levels.txt as two modes) OpenBOR gives this error: Fatal: No cache entry for 'furnace' within 'data/easy/3ceasy.txt'.

Without an entry in model's text, the model in question is never cached for later use. It literally does not exist, but you left spawn commands referring to it in other parts of the module. When the engine encounters one of those commands, it shuts down and reports the error.

DC
 
These are two separate questions.



There are have to be copies of the images elsewhere in the pack, or you somehow did not actually delete them. The best way to know where the real files are is to open the relevant model and look at the path used by its animation frames.



Without an entry in model's text, the model in question is never cached for later use. It literally does not exist, but you left spawn commands referring to it in other parts of the module. When the engine encounters one of those commands, it shuts down and reports the error.

DC
Could you have a look? Beats of Rage 1.0 (il gioco che ha iniziato tutto) - Google Drive
 
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