dantedevil
Well-known member
I found a new bug with the OpenBOR.v3.0.Build.6315.
In my mod I use the system to hit the enemies falle in the ground.
Here the enemy animations:
Everything worked fine while using the OpenBOR_v3.0_Build_4432.
But now using OpenBOR.v3.0.Build.6315, the enemy is able to block while on the ground.
This looks very bad, because it happens to lie on the floor to block, without going through the rise animation.
In my mod I use the system to hit the enemies falle in the ground.
Here the enemy animations:
Code:
#-----------------------Hit in ground--------------------#
anim pain15
loop 0
delay 10
offset 82 177
bbox 38 159 98 19
frame data/chars/gang3/chainman/pain8.png
anim fall15
loop 0
delay 9
offset 82 177
bbox 38 159 98 19
@cmd stop
frame data/chars/gang3/chainman/pain8.png
@cmd degravity 0
frame data/chars/gang3/chainman/fall4.png
anim follow15
loop 0
delay 80
offset 82 177
bbox 38 159 98 19
frame data/chars/gang3/chainman/fall4.png
Everything worked fine while using the OpenBOR_v3.0_Build_4432.
But now using OpenBOR.v3.0.Build.6315, the enemy is able to block while on the ground.
This looks very bad, because it happens to lie on the floor to block, without going through the rise animation.