dantedevil
Well-known member
I want to know how make an enemy immune in specific animation when it attacked by this script:
Code:
void damage_all_enemies(int damage, int drop, int stay, void atk_type)
{
int iEntity;
void vEntity;
void self = getlocalvar("self");
int iMax = openborvariant("ent_max");
for(iEntity=0; iEntity<iMax; iEntity++)
{
vEntity = getentity(iEntity);
if(getentityproperty(vEntity, "type")==openborconstant("TYPE_enemy"))
{
damageentity(vEntity,self,damage,drop,openborconstant(atk_type));
changeentityproperty(vEntity, "staydown", "riseattack", stay);
}
}
}
Last edited: