Die_In_Fire
Well-known member
It will be going to take some time, as on Tuesday I will cross all the world -literally- to see my family, which I haven't seen in almost 4 years 
Hanzo said:
Because its missing a juggle system, which prohibit this kind of things. I need to take care of this on my game too. try to knockdown the enemy near a wall and you will be able to hit him forever. or, with a good timming, use two playes to turn the enemies into ping pong balls.kick it again after 2 seconds and do that again, you can kick the enemy a lot of times without the enemy being knocked down, is that part of the game?
The boulders are a good idea!O Ilusionista said:- on the second stage, where you fight 2 Abobos, I could swear it would rain some big boulders. maybe it could be an idea.
Because its missing a juggle system, which prohibit this kind of things. I need to take care of this on my game too. try to knockdown the enemy near a wall and you will be able to hit him forever. or, with a good timming, use two playes to turn the enemies into ping
nedflandeurse said:-On last stage on the red room, if you hit enemies and make them fly high, they land on top of side walls.
Just give the walls a bigger altitude.
-will you add a pick up barels system just like in DD and Kunio series?
I'm pretty sure it's possible in Openbor.
Icebeam said:I don't think its a bug, but when you try to kick the enemy and kick it again after 2 seconds and do that again, you can kick the enemy a lot of times without the enemy being knocked down, is that part of the game?
About those bugs on 2nd stage, I'm aware of them, in fact I described on the known bugs section on the read me file, it's just that I don't know how to solve them...
O Ilusionista said:Get the demo of my game and check how I did: http://brazilmugenteam.com/avengers/
I checked your game to see how you did then I made a bit different, to avoid that bug.