Fighting games

Hanzo

Active member
Anyone has a favorite fighting game or fighting game series that people don't talk about often? Drop some of your favorites and let's Hadouken and Power Geyser to victory!!!

Yeah the last bit was kinda hilarious lol!
 
Mace is pretty good. Crappy graphics, worse mechanics, but it had some cool ideas and tried to break the mold. Got to respect that.

I still say World Heroes is the most criminally underrated fighting series ever made. Perfect is pretty much Guilty Gear before Guilty Gear. Unfortunately, it was too well crafted for its own good. All the depth and crazy stuff is subtle and hidden, and it took until the fighting game dark age of mid 2000's for anyone to discover it. Then SFIV came along and it was forgotten all over again.

DC
 
I still say World Heroes is the most criminally underrated fighting series ever made. Perfect is pretty much Guilty Gear before Guilty Gear. Unfortunately, it was too well crafted for its own good. All the depth and crazy stuff is subtle and hidden, and it took until the fighting game dark age of mid 2000's for anyone to discover it. Then SFIV came along and it was forgotten all over again.

DC

I love World Heroes 2 and think it is at its peak. The counter throws are insane. While I think World Heroes Perfect is good but World Heroes 2 is the best and has more fun.

Another game everyone missed out on are Asura Blade and Asura Busters.


 
I love World Heroes 2 and think it is at its peak. The counter throws are insane. While I think World Heroes Perfect is good but World Heroes 2 is the best and has more fun.

I'm a big fan of WH2 as well. The music, stages, and pace are fantastic. I also agree the counter throws are neat (not so much when the CPU uses them at will though). Don't forget about reflecting projectiles. It does have some glaring balance issues though. That's where Perfect shines. It's polished and competition ready, and for a little while some of the big names were really into it - until SF4 came along.

What irks me in general about Word Heroes is how casual players (or so called experts like Fighter's Generation) deride it for being too basic when it single handedly invented so many of the mechanics other games get credit for, especially King of Fighters and later Capcom games. Pre-fight animations, double jumping, autoblock frames, air projectiles, throw reversals, chain combos, reflecting projectiles, precision blocking, air combos, juggling, special reaction animations, controllable flight, and a lot more. You name it and World Heroes did it first. Even Soul Caliber is guilty - Ivy's Valentine sword extension is a pixel for pixel copy of Janne's!

DC
 
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I just wished WHP didn't had those crazy input commands just like Matrimelee. No need to make it needlessly complicated.
 
Gotta go for World Heroes especially Perfect for example because it got some hidden mechanics like DC mentioned and the music and stage layouts are pretty cool. Doing the supers are hard to do lol. Still World Heroes don't get enough appreciation in my book.
 
The Ex moves and Supers are probably the only thing Perfect got wrong. Not because they're hard to do, but that they're mostly useless except for J.Carn, Captain Kidd, Janne, and Broken (and only his Max version). The others are all really just there for eye candy. On the other hand, it's actually part of the game balance. Compare Janne to Hanzou. She's one of the weaker characters in general, but once she builds meter you better watch out! Hanzou is top tier overall, but forget landing his super unless your opponent is brain dead.

The Ex moves are cool, but they should have been controllable, and not use your entire meter. Those are really my only gripes about the game.

Hanzou is also an example of the hidden depth. His ABC makes him do a pose - and nothing else. For a long time I thought it was a lazy cop out. Turns out it's the best move in the game. It cancels any basic move and recovers in 10 frames. In other words, any hit can turn into an infinite custom combo. The catch is you need Evo moment #37 level timing and execution to pull it off, so it still balances out.

DC
 
I really loved some old school games with crazy over the top combos like kof maximum impact 2 (kof 2006) on the ps2. Also loved all the alternative costumes in this one.


Also really loved street fighter ex 2 on ps1 with its crazy combos.

 
When I was much younger, I was lucky to have some fighting games alongside my first steps into the world of videogames.
To be more precise, it was Ultimate Mortal Kombat 3 (Mega Drive), Tekken 3 (PlayStation), Mortal Kombat Trilogy, Mortal Kombat 4 and Virtua Fighter 2 (PC).

Later I had times focused on "core" PC genres instead, though perhaps I discovered M.U.G.E.N. around that time. And even more later I returned again to console games and dived deeper into emulation (hello, arcade games) and of course expanded my familiarity with fighting genre.

I'd need to remind myself plenty of titles that I liked or found amusing in possible future replies to this thread. Nowodays I'd say I like the most SNK's and Sega's fighting franchises, but also enjoy things from Namco, Capcom, Tecmo, French Bread and others.
 
Dragoon Might was Konami's last foray into the 2d fighting world. Great spritework and gamplay. Guess it was just too crowded at the time?

Street Fighter the Movie Arcade, very fun in single player, just to break the system, kinda jank though.

Dan Ku ga aka Global Champion who dares to take on the General?

Akatsuki Blitzkamf

Kensei Sacred Fist

Hinokakera

Rumble Fish 2

Project Justice Dreamcast
 
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