NONAME01150
New member
Basically, is there a way to make the character require a certain amount of mp to do the freespecial but it actually takes away a smaller amount of it? example: 70 mp or bigger to do freespecial8 but takes away 30 mp.
anim freespecial
delay 1
offset 80 90
frame data/chars/bard/harp1.png
delay 8
@cmd aniLimit "ANI_CANT" 0 70
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png
@cmd mpcost 30
@cmd spawn01 "Phoenix" 38 50 0
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png #
frame data/chars/bard/harp4.png
frame...
anim freespecial
delay 1
offset 80 90
frame data/chars/bard/harp1.png
delay 8
@cmd aniLimit "ANI_CANT" 0 70
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png
@cmd mpcost 30
@cmd spawn01 "Phoenix" 38 50 0
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png
frame data/chars/bard/harp5.png
frame data/chars/bard/harp6.png #
frame data/chars/bard/harp4.png
frame data/chars/bard/harp3.png
frame data/chars/bard/harp2.png
frame data/chars/bard/harp1.png
frame data/chars/bard/select3.png
void mpcost(int Cost)
{// Spend some MP
void self = getlocalvar("self");
int MP = getentityproperty(self,"mp");
changeentityproperty(self, "mp", MP-Cost); //Spend!
}
void aniLimit(void Ani, int Frame, int Limit)
{// Change current animation if MP falls below limit
void self = getlocalvar("self");
void MP = getentityproperty(self,"mp");
if (MP < Limit){
changeentityproperty(self, "animation", openborconstant(Ani),2);
updateframe(self, Frame);
}
}
void mpgain(int Gain)
{// Spend some MP
void self = getlocalvar("self");
int MP = getentityproperty(self,"mp");
changeentityproperty(self, "mp", MP+Gain); //Gain!
}