Get Current MP Value on Respawn

Hello everyone!
I want to do some Golden axe stuff. How can i do to save the MP value from the player before he dies, right in the moment he is in respawn animation?
I only get the MP in 100%. Please, help me? Someone?
 
Short version: Get the current MP in an ondeathscript and store it as an indexedvar. On spawn apply the indexedvar value to the entity. Depending on how strict you want to be, you can add checks to make sure it's the same cahracter, player, etc.

The above is a bit generic, but if you don't understand, a more in depth explanation wouldn't help you anyway - you'll need to learn some scripting basics first (not hard at all, and there are plenty of tutorials here).

Also - don't post the same question more than once. It's a very rude practice and will earn you infractions quickly. I've already removed the other copy, but please try to avoid that in the future.

DC
 
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