Handle the crazy Z axis jump options.

NED

Well-known member
Hi,
I'm tweaking stuffs in some old mods.
Lately tweaking stuffs in Super Fightin' Spirit.
But for some reasons I cannot manage to have a regular beat em up jump style. = jumping in X and Y axis.
For some reasons I cannot configure anymore this stuff. I checked mannual, tried many settings, but I always end up moving in Z axis if I try to do some air command with Up or down.
like "jumpattack2" and "jumpattack3"
I'm atalking about this setting in the character header:

Code:
jumpmove   0 0##3 3

Anything to help?
Also, It may be do to some advanced script stuff to keep control in mid air... I don't know...
 
Have you tried the configuration
Code:
jumpmove            0 1
?
You can always try to contact the author @bWWd as well and this project would indeed deserve to be completed with the missing characters from Fighting Spirit like Eric, Jenshi, Sheila, Shiro, Shuzar and Yadon.
 
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Have you tried the configuration
Code:
jumpmove            0 1
?
You can always try to contact the author @bWWd as well and this project would indeed deserve to be completed with the missing characters from Fighting Spirit like Eric, Jenshi, Sheila, Shiro, Shuzar and Yadon.
I just tried this code as well (actually it was one of the settings I tried before) but same result.
I really think there is something special in the code/script...
bWWd may help here... sure...

About the extra characters, they all appear in the game but not playable, (helpers etc...) So it would require many editing elements.
and Sheila is actually the one to save here...

Also adding a character is not that easy in this game (because of VS mode elements etc., Ai partner etc...)
It's not my plan. I'm jsut tweaking things for fun.
But sure it would be great if the creator get back to it with his more recent skills.
 
I think ai partner is just enemy or player type stripped of some flags in header.
why dont you remove entire jumpmove thingy from header so its default.
Nice news for the Ai partner...
About the jumpmove stuff in heady. Sure I tried to remove it.
But it seems like it only affect the direction at start of the jump = you cannot move (so it's ok)
But during the jump itself, it seems like you still have full control to adjust in X and Z axis... and I don't get how it's possible.
(The base character is Ken, just in case...)
 
its keyall.c in scripts, move it out of the folder
Thanks, just to be sure.
It will not lose some other mecanics of your mod if I remove it?
I don't want to alter more from your sorce coding. (only allowing different air commant moves without moving in Z axis etc.)

EDIT : Thanks, seems like the problem is solved!
 
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