magggas
Active member
Yeah, i also think you should avoid platform entities if they are not really needed like in such stage. From my experience as well, more entities at once are more costly than more reall walls in a level. My most complex stages are having up to 26 walls in them and they don't seem to make any impact in performance. But spawn more entities at once in a level, it always had an performance impact. And by the way wider forgroud images may be larger in kb but they also not seem to be more "heavy" and especially in comperison to having more smaller ones instead.
So yeah, you should make the stage with walls and just with a fewer but wider forground images. This will definitely solve this performance issue!
By the way about platform entities, as i said it's always better to use them when really needed, like if you need a floating platform or something.
Edit: Now i also remember precsicly that i had some performence issues in my WH game when i was trying to spawn 50 obstacles at once in a small level. And many of them did not have any platforms, just obstacles, yet the stage was lagging a lot, so i scraped this idea because of that.
So yeah, you should make the stage with walls and just with a fewer but wider forground images. This will definitely solve this performance issue!
By the way about platform entities, as i said it's always better to use them when really needed, like if you need a floating platform or something.
Edit: Now i also remember precsicly that i had some performence issues in my WH game when i was trying to spawn 50 obstacles at once in a small level. And many of them did not have any platforms, just obstacles, yet the stage was lagging a lot, so i scraped this idea because of that.