How to make more keys?

Harmy

New member
Hello,everybody.
If I want to make more keys,How can i do?
Or,where I can find something like help.txt?
 
"Keys" mean inputs? You have UP, DOWN, LEFT, RIGHT, ATTACK1 - ATTACK4, START, you want to make more?
Yes.12 keys allready have been uesd.I need two or three keys more.One used to AJSPECIAL ,Another uesd like change color.
I have find four days……
Someone told me,maybe I must looking for openbor.c and another.
 
I would plan out a better way to use the keys available to you, so for example, instead of using a button to change colour reuse the up key
 
@Harmy

FWIW, you have the following for each player.
  • Left
  • Right
  • Up
  • Down
  • Attack
  • Attack 2
  • Attack 3
  • Attack 4
  • Jump
  • Special
  • Start
  • Screenshot
There is also a global Escape key.

If you’re just looking at the core action buttons (Attacks, Jump, Special), that’s a 6-bit command array - meaning 64 unique states. If you can’t integrate a color-change action within that framework, then as @danno said, it might be time to step back and re-evaluate how your command setup is structured.

Why don’t you share some specifics? That’ll help us offer more focused advice.

DC
 
I would plan out a better way to use the keys available to you, so for example, instead of using a button to change colour reuse the up key
Thank you,friend.I know there is another way to do this,but I must change more things.
For example,I let 2 become 3,then 3 become 4,last 4 become 2.It's not a good idle.
The best way is make more keys,that I only make the 4 enough.
A master told me,if someone can do this,it's must be the engine,the data can not do this.
 
@Harmy

FWIW, you have the following for each player.
  • Left
  • Right
  • Up
  • Down
  • Attack
  • Attack 2
  • Attack 3
  • Attack 4
  • Jump
  • Special
  • Start
  • Screenshot
There is also a global Escape key.

If you’re just looking at the core action buttons (Attacks, Jump, Special), that’s a 6-bit command array - meaning 64 unique states. If you can’t integrate a color-change action within that framework, then as @danno said, it might be time to step back and re-evaluate how your command setup is structured.

Why don’t you share some specifics? That’ll help us offer more focused advice.

DC
Thank you,friend.I know there is another way to do this,but I must change more things.
For example,I let 2 become 3,then 3 become 4,last 4 become 2.It's not a good idle.
The best way is make more keys,that I only make the 4 enough.
A master told me,if someone can do this,it's must be the engine,the data can not do this.
 
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