Ilu's Mugen Wips

His downward fireball looks really cool the way the FX flicker & move. Also good job on the environment shake. That's one thing I wish I was better at implementing.
 
ELECTRO Thanks buddy. EnvShake is something I really like, because I think it brings more realism to the fight (and I wish OpenBOR shake would work like in Mugen).
This is a short code to you:

Code:
[State 0, Land FX 2]
type = EnvShake
trigger1 = AnimElem = 2
time = 7
ampl = 5

Just change the trigger to fit your needs. You don't need the other envshake parameters in most cases, just those two.
 
This is a very intense battle, good job on that Ilu. We can see that Mugen has no secret for you, thanks for this masterpiece ;)
 
Really thanks, kimono !

Here is a preview of Pharaoh's Man power sets, plus some changes in his antiair move + new hypermove
I really like the Sand Coffin weapon.
 
Here is a preview of all Shadow Man Power Sets, all hypers plus a new throw.
As explained before, it works on a different wat than all the other characters - it's a set of skills/boosts


Now moving to my next target - Elec Man :)
 
The most requested character had joined the official Mega Man Robot Masterm Mayhem project: Bass.


Initially, I wasn't going to code this character, but the previous coder had not time and Laspacho gave it to me and here it is :) I've working on him a lot and here are his 6 power sets - I tried to make something unique for him.

He is pretty much finished - I am just waiting the voice actor to record the new voices, so I can make a full video showing all his powers.

I've enjoyed a lot working on all those Robot Master Mayhem characters - IMT has a great team, like a real family :)

December 2019 will be a blast!

 
AI fight, showing part of the scalable AI - Shadow Man still uses the old AI, plus Elec Man stage.
Also, showing the improvement on the Screen Pack done by OldGamer, like the winning icons.
 
Showing the updates I did for Ice Man, which I've been working for some days.

- All transparent effects were changed
- Ice and snow Particles added
- Fixed old bugs
- New intros and win poses (not on the video)
- New throws
- New hyper moves

He will be available on the next RMM release (3.0 - december 2019)

 
Here is a Bass preview, finally. First I show all his hyper moves, then an AI battle. Bass doesn't have a vicious AI like some other characters *cough* Shadow Man *cough*.

Also, now he has brand new custom voices, done by my friend Psykai

Bass will be available on the next RMM release, in december 2019
 
Since long time, I wanted to remake Elec Man, which was released 10 years ago (yeah, time really goes fast).

At the time, it was made for the EOH project, then it was for the "Rock Man Arena" project * and is now moving to the Robot Master Mayhem project. There were a lot of things in the original version that I didn't like, like the black-only chest shadow, Mega Man's arms, among other things.

Laspacho has offered to change all his sprites and, with the help of more people (Rage and others), this new version will be possible. Many moves will be modified (Rage created several new animations) and included the Power Sets.

A quick comparsion between the new (left) and the old (right) version of Elec Man sprites
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There are still things I would like to improve on his sprites, such as adding another tone to his chest, but due to the short time (we are one month from launch), this is for next year's update.

I have several ideas in mind for him, but if anyone wants to suggest something to his Power Sets, feel free to contribute.


* This project is currently ready to be launched. The author just asked me to take a look at it, which should only be done in 2020.
 
Metooll Daddy vs Hyper Storm H  - Giant Boss Battle

Here comes a funny fight: a battle between two giant bosses from Mega Man Robot Master Mayhem project - Metoll Daddy versus Hyper Storm H.
This fight is not allowed on the game because they aren't meant to be playable, so it's just for now :)

Both characters were sprited by Ramzaneko and coded by me.

The next game version will be released in December 2019, near the Christmas.
 
Suggestions for Elecman’s Power Sets:

1. Electric Shock (MMV)
2. Force Field (MMDOS)
3. Bit Cannon (MM3DOS)
4. Scramble Thunder (MM11)
5. Thunder Wool (MM10)
6. Magnet Beam (MM1)
 
I found a bug in RMM; it seems impossible to win by Time Over, as both Skull Man and Wood Man, to my knowledge, heal themselves to full at the end of a round, even if they would normally lose by time over. Roll also has a chance of playing her original Roll Buster voice when using the aerial variant of the move.
 
And now we have a definitive date for the Robot Master Mayem 3.0 release: December 30, 2019
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- Additonal Playable characters

- Additonal Boss

- Additonal Stages

- New Effects added to all characters

- Bug fixes / Upgrades to all characters

Are you hyped? :) 

I can't wait to release this - we've been working hard on it and it looks a different game  :)
 
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