Ilu's Mugen Wips

I tweaked him a little bit to be more accurate to his comic appearance. He’s also not the only obscure cameo character I want to tackle...

The next one might be even more obscure than Mariachi.
 

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Here is a preview of Snake Man update for the Mega Man Robot Master Mayhem project.

As I said at community, I have good and bad news.

Good news: Snake Man update is done, finally. It was the hardest character to update, since all of his previous effects used CVS-like transparent effects but the results are awesome!

Bad news: We won't be able to release the update in December 30th :(

Yeah, that suck but we (me, mostly) need more time to polish some stuff and I don't want to release something which can looks rushed, incomplete.

The release date was moved to 30-01-2020.

This decision was very heavy for me, as this project would mark the commemoration of my 20 years of mugen and now the date will pass without my release, but unfortunately it had to be made.

I'm very upset about this, but I asked myself to postpone the date.

Sorry guys :(

But in the end, I think the result will worth the wait and you will be enjoying a better product.

Also, I wanna say THANK YOU to everyone who still supports my work, after all those years.
 
Again, I'm not a big Megaman fan, but I appreciate the effort you put in such a project!
High quality work! :)
 
The new boss of the Robot Master Mayhem project is finished: Metonger Z :)

Now you can see his two forms in action. Each form has 6 different attacks.
First form is more projectile based (zoner) and will fly to avoid to be hit, so you will need to jump to reach him.

Second form is easier to be hit, but only takes damage on the upper area (it will blink in yellow when hit).

We are very close of the release and I hope to finished everything this week, so we can release it in January 30th.
 
Elec Man has a scalable AI, so the higher you set the game difficult, the harder he will be.

Some AI (level 8) fights, plus showing:
- Custom intro against Guts Man and Wily
- New Hyper move

 
Finally, here is the last updated character for the next release: Guts Man.
This character was needing a big udpate, so Laspacho and others fixed his sprites and I've recoded a lot of stuff from the previous coder.


The redundant moves where removed, new power sets were added and some new hypers too. I know there is still room for more improvement and maybe I will work on him later but, for now, I think he is okay.

The video shows his power sets and some AI fights, where you can see some of the new moves.

With this update, the Robot Master Mayhem project is ready to be launched, and we should be uploading it in January 30th.

Thanks everyone for the patience!
 
I recognize some Hulk moves. Good job with this original character ;).
Will be a story mode where Dr Willy is the final boss? :)
 
Slowing back to work with the last update of Robot Master Mayhem project - version 3.1.
This will fix some minor bugs and introduce a new playable character: Rush.

1.png


Thanks Rage for all great new sprites.

After that, I am taking a break from this project for some months and I will return later, to code things for the 4.0
 
A full preview of one of the new characters from the Street Fighter Spec Ops project: Lady Poison, by Ethan Lives.
https://www.youtube.com/watch?v=lYth_gk6QRE
 
Great spritework, you can congratulate him for me :). Poison has basically not that much sprites, this is incredible how much frames he created.
 
Thanks guys!
I had plans to finaly release it this year but thanks to the COVID issue, this won't be possible.
I should be posting new Spec Ops videos soon
 
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