kimduck
New member
I know how to link attack1~attack8 to pain1~pain8 using anim, so that each attack number triggers the corresponding pain animation.
What I want to create is Demitri's special move from Vampire Savior, where he transforms the enemy into a female and then absorbs them.
After thinking it over, I realized I can't make a custom female version for every enemy. So instead, I’m planning to make the enemy invisible (by switching them to an empty.gif) when the special move hits. Then Demitri will perform the full animation solo, and after it finishes, the enemy will reappear.
That technique is Dimitri's special move Midnight Bliss. I want to implement this.
If there’s a way to make this work, I’d really appreciate your help.
(This is a translation error)
The issue isn’t that I can’t create female versions of the enemies — it’s that there are just too many enemies to go through and modify each one individually.
So instead of editing every enemy, I want to implement Midnight Bliss by only modifying Demitri’s animations and logic.
What I want to create is Demitri's special move from Vampire Savior, where he transforms the enemy into a female and then absorbs them.
After thinking it over, I realized I can't make a custom female version for every enemy. So instead, I’m planning to make the enemy invisible (by switching them to an empty.gif) when the special move hits. Then Demitri will perform the full animation solo, and after it finishes, the enemy will reappear.
That technique is Dimitri's special move Midnight Bliss. I want to implement this.
If there’s a way to make this work, I’d really appreciate your help.
(This is a translation error)
The issue isn’t that I can’t create female versions of the enemies — it’s that there are just too many enemies to go through and modify each one individually.
So instead of editing every enemy, I want to implement Midnight Bliss by only modifying Demitri’s animations and logic.
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