Is it possible to remap grabup, jumpattack2 etc with "com"

Is it possible for me to remap jumpattack2 (default d a1) using the following line:

com b a2 jumpattack2

Game seems to crash if you try to remap anything other than a freespecial, is that correct?
 
Is it possible for me to remap jumpattack2 (default d a1) using the following line:

com b a2 jumpattack2

Game seems to crash if you try to remap anything other than a freespecial, is that correct?

You are correct in that com is only for freespecials, but that's really just semantics. There's no technical difference between jumpattack2 and freespecial whatever other than one is already mapped by default to D + A when jumping.

We can also show you how to use key scripts to make custom key commands, in which case the possibilities are literally whatever you can think of.

DC
 
There's no technical difference between jumpattack2 and freespecial whatever other than one is already mapped by default to D + A when jumping.
I know you are talking about the inputs, but freespecial - if I am not mistaken - has something on its core code which cuts the momentum of a jump if its executed midair, no?
Btw, are we able to control it natively in 4.0 or we need to rely on scripts for that?
 
Btw, are we able to control it natively in 4.0 or we need to rely on scripts for that?
Some time ago I made an engine update for the v4.0 that allow us to control the momentum while using the "jumpspecial/special3", which is abruptly interrupted in v3.0 builds. Freespecials are not affected by this code.
Can be used in the character header or with scripts via "changeentityproperty".

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