King of Dragons Minotaur

King of Dragons Minotaur 1.5

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DCurrent

Site Owner, OpenBOR Project Leader
Staff member
Recently I needed a Minotaur, and King of Dragons Minotaur boss has a complete sheet in Spriter's Resource. The only problem is it's just too cartoon styled for what I wanted and reeks of color sharing. So I got to work and here's the finished product.

It has full color separation (79 colors total). I also fixed some pixel errors, removed the shadows and sweat, and got rid of those annoying speed lines.

DC
 
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Interesting work here. Speedlines can easily be done in-engine if one desires. It’s also a good way to tease a project in the making...
 
Miru said:
Speedlines can easily be done in-engine if one desires.

Exactly, and that's why I can't stand seeing them in a sprite. Drawn in effects are understandable on 4th gen consoles because they couldn't spare the sprites or colors, but in an arcade game it's incredibly lazy IMO.

DC
 
Ok, I compared with the original sprite: the speedlines are on the weapon. Excellent job with this color separation, I try to separated these colors too when I'm not limited for aesthetic aspects (unsing a limited palette for example).

I use some speedlines in some characters moves like the Billy runattack:
GwfqC7l.png

Is this kind of speed effect can be reproduced by the engine?
 
Nice. I wish you have done this before I did it for my game, so I would had less work lol :)

About the speed lines, I would say depend. In mugen I use all effects separated from the sprites, but not in all cases in OpenBOR, because the process is kinda annoying sometimes
 
kimono said:
I use some speedlines in some characters moves like the Billy runattack:
GwfqC7l.png

Is this kind of speed effect can be reproduced by the engine?

kimono,

Any visual effect can be reproduced by the engine. In the case of speed lines and motion trails, I always put them into another model. This gives you the option of transparency, extra colors, independent animation, and keeps the parent sprite clean. Old school graphics are timeless for the most part - but some things really do belong in the past. Even as a little kid I always thought drawn in effects and fake transparencies looked awful. It's just my opinion though. Some people enjoy those sorts of things.

DC
 
Thanks for your reply and I will try your method that doesn't touch to the original sprite, that's nice ;). I don't like the false transparency too, like walking behind a waterfall; some creators made the best that they can with the limitations of the hardware at their own epoch.
 
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