King of Rage

In Progress King of Rage v 0.1

No permission to download
The project is currently under development.
Enemies are set for each stage, and we plan to make sure they do not overlap with enemies from previous stages.
I do have one request if you okay with that, I don't want Roomi (Galaxy Fight) as an enemy, but I am okay with Tesse (Waku Waku 7) or Arabian Moon (Superior Soldiers) as enemies. Is it okay with you?
 
Awesome gameplay! John Crawley has received his full treatment and delivered his awesometastic combat moves ever seen!

Holy ****! I never thought someone would give a damn about John Crawley.
The devs followed the "Guile" stereotype. But in the end the character stood on his own thanks to his style and unique moves.

I was going to beg you to add his "Flying Attack" but you already did (see vid at: 5:20) and it's glorious, let me tell you.

Back in the arcades, on your first time John's Stage was a shock: the guy had brutal moves and the music was a real banger. And you could hear it far from the cabinet. ^^

I believe that John Crawley was actually based on Iceman (Maverick's rival) from Top Gun since the ones who were behind Capcom at the time were fans of that movie. One of them composed Ken's theme for Street Fighter 2, and one of them made John, as you said, was kind of like Guile in fighting style, probably modeled after Iceman. The funny thing about it is that in Cobra Kai, Johnny Lawrence considered that Iceman as his favorite hero, not Maverick. It's possible that @DD Tokki could pull out brutal and badass moves for him which he probably did.
 
Excuse me, is yuki from last blade still enemy?
The video of Last Blade's Yuki as the enemy was quite a while ago, but if you remember it, you must have seen the video before. Yuki doesn't appear at the moment, but he may appear again.
 
Awesome gameplay! John Crawley has received his full treatment and delivered his awesometastic combat moves ever seen!


I believe that John Crawley was actually based on Iceman (Maverick's rival) from Top Gun since the ones who were behind Capcom at the time were fans of that movie. One of them composed Ken's theme for Street Fighter 2, and one of them made John, as you said, was kind of like Guile in fighting style, probably modeled after Iceman. The funny thing about it is that in Cobra Kai, Johnny Lawrence considered that Iceman as his favorite hero, not Maverick. It's possible that @DD Tokki could pull out brutal and badass moves for him which he probably did.
thank you In openbor, it's hard to see John Crawley making fighting game-like moves, so I tried my best.
 
I been meaning to ask what separate bosses from normal grunts with regards fighting them?

You could have Rugal do that special and have him run diagonally or a in a zigzag pattern.
Force the player dodge the specials.

KOF bosses are perfectly suited for a beat em up thanks to their area attacks.
I just got to figure how to implement phases.
 
I been meaning to ask what separate bosses from normal grunts with regards fighting them?

You could have Rugal do that special and have him run diagonally or a in a zigzag pattern.
Force the player dodge the specials.

KOF bosses are perfectly suited for a beat em up thanks to their area attacks.
I just got to figure how to implement phases.
Rugal's attack that follows the player is
This is because the '@cmd Target' command is entered.
I don't know the principle because I just followed it.
It moves like a 'dasher' and follows the player.
C:
anim    freespecial5
    rangea    0 107
    rangez    0 300
    range    140 210
    loop    0
    noreflect    1
    delay    10
    offset    34 107
    bbox    10 0 45 103
    @cmd    degravity    -0.5
    frame    data/sprites/sprite/chara/rugal/skill-c01.gif
    delay    6
    offset    46 93
    bbox    31 0 45 89
    @cmd    dasher 2 0 0
    frame    data/sprites/sprite/chara/rugal/skill-c02.gif
    offset    68 93
    bbox    46 0 45 89
    attack    63 18 60 30 0 0 1 1 0 12
    followanim    4
    followcond    2
    @cmd    target 5 2 0 0 0
    @cmd    dash
    frame    data/sprites/sprite/chara/rugal/skill-c03.gif
 
Rugal's attack that follows the player is
This is because the '@cmd Target' command is entered.
I don't know the principle because I just followed it.
It moves like a 'dasher' and follows the player.
You have my thanks for this information.
I only know of leaper and dasher.
Degravity seems like something a person could add to fall when juggling.
 
That's one hell of Roster! I mean 50+ characters is absolutely nuts.
This reminds me of those official Neo-Geo games released around of '2000s.

I see 2 open slots. And I noticed the relatively low amount of "Grapplers".
So if you're out of ideas about what kind of fighters to add...this could be a possibility.
 
That's one hell of Roster! I mean 50+ characters is absolutely nuts.
This reminds me of those official Neo-Geo games released around of '2000s.

I see 2 open slots. And I noticed the relatively low amount of "Grapplers".
So if you're out of ideas about what kind of fighters to add...this could be a possibility.
In my game, grappling is defined by whether or not there is a slam attack. Even if it's not wrestling, there are some characters where the attack itself leads to a grab. (For example, Scorpion) However, I do not deny that there are few grapplers.:rolleyes:
 
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