I do have one request if you okay with that, I don't want Roomi (Galaxy Fight) as an enemy, but I am okay with Tesse (Waku Waku 7) or Arabian Moon (Superior Soldiers) as enemies. Is it okay with you?Enemies are set for each stage, and we plan to make sure they do not overlap with enemies from previous stages.
I believe that John Crawley was actually based on Iceman (Maverick's rival) from Top Gun since the ones who were behind Capcom at the time were fans of that movie. One of them composed Ken's theme for Street Fighter 2, and one of them made John, as you said, was kind of like Guile in fighting style, probably modeled after Iceman. The funny thing about it is that in Cobra Kai, Johnny Lawrence considered that Iceman as his favorite hero, not Maverick. It's possible that @DD Tokki could pull out brutal and badass moves for him which he probably did.Holy ****! I never thought someone would give a damn about John Crawley.
The devs followed the "Guile" stereotype. But in the end the character stood on his own thanks to his style and unique moves.
I was going to beg you to add his "Flying Attack" but you already did (see vid at: 5:20) and it's glorious, let me tell you.
Back in the arcades, on your first time John's Stage was a shock: the guy had brutal moves and the music was a real banger. And you could hear it far from the cabinet. ^^
I've posted this before, but I'll upload it as a video if I delete it or update the character.
When you add boss character, there are more than 52 characters.View attachment 7332
When I re-counted the list of playable characters, it turned out that there were 52 characters instead of 50. So I temporarily added cattydox, a sprite I created out of a spirit of challenge.
The video of Last Blade's Yuki as the enemy was quite a while ago, but if you remember it, you must have seen the video before. Yuki doesn't appear at the moment, but he may appear again.Excuse me, is yuki from last blade still enemy?
Many playable characters are planned to appear like Mugen, and the number of unlocked characters totals more than 52.When you add boss character, there are more than 52 characters.
thank you In openbor, it's hard to see John Crawley making fighting game-like moves, so I tried my best.Awesome gameplay! John Crawley has received his full treatment and delivered his awesometastic combat moves ever seen!
I believe that John Crawley was actually based on Iceman (Maverick's rival) from Top Gun since the ones who were behind Capcom at the time were fans of that movie. One of them composed Ken's theme for Street Fighter 2, and one of them made John, as you said, was kind of like Guile in fighting style, probably modeled after Iceman. The funny thing about it is that in Cobra Kai, Johnny Lawrence considered that Iceman as his favorite hero, not Maverick. It's possible that @DD Tokki could pull out brutal and badass moves for him which he probably did.
The atmosphere of the game is not heavy and includes some humorous elements.
The videos you been posting cover what the characters can do.
I'll watch the videos while I wait.
One feature I like is there faces when defeated.
I can imagine the time it took to edit those sprites.
Rugal's attack that follows the player isI been meaning to ask what separate bosses from normal grunts with regards fighting them?
You could have Rugal do that special and have him run diagonally or a in a zigzag pattern.
Force the player dodge the specials.
KOF bosses are perfectly suited for a beat em up thanks to their area attacks.
I just got to figure how to implement phases.
anim freespecial5
rangea 0 107
rangez 0 300
range 140 210
loop 0
noreflect 1
delay 10
offset 34 107
bbox 10 0 45 103
@cmd degravity -0.5
frame data/sprites/sprite/chara/rugal/skill-c01.gif
delay 6
offset 46 93
bbox 31 0 45 89
@cmd dasher 2 0 0
frame data/sprites/sprite/chara/rugal/skill-c02.gif
offset 68 93
bbox 46 0 45 89
attack 63 18 60 30 0 0 1 1 0 12
followanim 4
followcond 2
@cmd target 5 2 0 0 0
@cmd dash
frame data/sprites/sprite/chara/rugal/skill-c03.gif
That Balrog icon is a nice touch.
You have my thanks for this information.Rugal's attack that follows the player is
This is because the '@cmd Target' command is entered.
I don't know the principle because I just followed it.
It moves like a 'dasher' and follows the player.
In my game, grappling is defined by whether or not there is a slam attack. Even if it's not wrestling, there are some characters where the attack itself leads to a grab. (For example, Scorpion) However, I do not deny that there are few grapplers.That's one hell of Roster! I mean 50+ characters is absolutely nuts.
This reminds me of those official Neo-Geo games released around of '2000s.
I see 2 open slots. And I noticed the relatively low amount of "Grapplers".
So if you're out of ideas about what kind of fighters to add...this could be a possibility.