Bloodbane
Well-known member
Great work!
Nope. Cancel is used to change animation not to store repeated button mashes. You have to use keyscript for this.
I want to add some hold attack animations for enemies so you needto smash the button so enemy let you go similar to turtles arcade game, i think its a matter of having cancel on about 2 frames in looped pain animation ? Or it wont reset cancel on every loop so it would cancel only on first loop not next ones ? Anyway if cancel wont work i will use script to escape from that pain anim.
Nope. Cancel is used to change animation not to store repeated button mashes. You have to use keyscript for this.