Luca Natale
New member
How do you make high scores possible in your arcade game?
I have considered a high score to be the hallmark of an arcade game. No time for deep storytelling and all that crap, just put in a quarter and blow stuff up and do your best! And when high scores reward the player with extra lives and sometimes even better endings, players are compelled to do more than just make it to the end of the game.
But the question is this: how does one get a high score? Many kind of arcade game genres have a solution to this, like collecting medals in a curtain shooter for example. In beatemups, however, I have found that I wasn't able to do much to make my score go higher. A lot of the classics like Streets of Rage 2 and Teenage Mutant Ninja Turtles didn't seem to offer many ways to boost score; all you could hope for was the bonuses at the end of the stage that weakly add to your score based on remaining health, time, etc., and also clearing the game on one credit, and that's if using a "continue" didn't reset your score.
There are some beatemups out there that do offer ways to score lots of points, for example Sengoku 3 and Night Slashers X. They both have a score system based on long combos, once you get more than 20 hits in a row in NSX you'll see your score go up real fast! The problem with this is that some characters do more damage than others in fewer hits, so lighter and faster characters have an unfair advantage over stronger and slower characters.
I would say my favourite scoring system in a beatemup would be from Fight'N Rage. This game emphasises juggling your enemy and inflicting excessive damage for more points-- if you continue to juggle an enemy that has long since run out of health, they will explode into bones and you'll gain 500 points. Radical!!
In conclusion, I brought up the topic of scoring because as I am developing my own game on the OpenBOR engine, I have thought hard about what the player can do to score a lot of points. I would love to incorporate a feature like the one mentioned in Fight'N Rage, but I fear that may only be possible with tons of scripts and complexity. I have also considered the combo-based score, but once again, the stronger characters are going to hit the enemy less than others!
If you have any suggestions or thoughts about my ramble you would like to share with me, come and let me know, I would really appreciate it, thanks!
(P.S... if you haven't played Fight'N Rage yet then definitely grab it, it is a must-have for beatemup lovers and arcade goers!)
I have considered a high score to be the hallmark of an arcade game. No time for deep storytelling and all that crap, just put in a quarter and blow stuff up and do your best! And when high scores reward the player with extra lives and sometimes even better endings, players are compelled to do more than just make it to the end of the game.
But the question is this: how does one get a high score? Many kind of arcade game genres have a solution to this, like collecting medals in a curtain shooter for example. In beatemups, however, I have found that I wasn't able to do much to make my score go higher. A lot of the classics like Streets of Rage 2 and Teenage Mutant Ninja Turtles didn't seem to offer many ways to boost score; all you could hope for was the bonuses at the end of the stage that weakly add to your score based on remaining health, time, etc., and also clearing the game on one credit, and that's if using a "continue" didn't reset your score.
There are some beatemups out there that do offer ways to score lots of points, for example Sengoku 3 and Night Slashers X. They both have a score system based on long combos, once you get more than 20 hits in a row in NSX you'll see your score go up real fast! The problem with this is that some characters do more damage than others in fewer hits, so lighter and faster characters have an unfair advantage over stronger and slower characters.
I would say my favourite scoring system in a beatemup would be from Fight'N Rage. This game emphasises juggling your enemy and inflicting excessive damage for more points-- if you continue to juggle an enemy that has long since run out of health, they will explode into bones and you'll gain 500 points. Radical!!
In conclusion, I brought up the topic of scoring because as I am developing my own game on the OpenBOR engine, I have thought hard about what the player can do to score a lot of points. I would love to incorporate a feature like the one mentioned in Fight'N Rage, but I fear that may only be possible with tons of scripts and complexity. I have also considered the combo-based score, but once again, the stronger characters are going to hit the enemy less than others!
If you have any suggestions or thoughts about my ramble you would like to share with me, come and let me know, I would really appreciate it, thanks!
(P.S... if you haven't played Fight'N Rage yet then definitely grab it, it is a must-have for beatemup lovers and arcade goers!)