Li chiamavano Bulldozer

In Progress Li chiamavano Bulldozer 3.0

No permission to download
The project is currently under development.

Steven1985

Active member
Hi guys,
I am pleased to report that my first OpenBOR game will be made available on December 25 as Christmas present!
It will have a very simple gameplay, just pressing a button will start the relevant simple or complex animation.
I have chosen as playable characters, who can also be CPU allies, those who personify wrestlers:
1) Haggar (Saturday Night Slam Masters).
2) Kassar (Warriors of Fate)
3) Max (Streets of Rage)
4) Mess (Cadillacs and Dinosaurs)
5) Muscle Power (World Heroes)
title.gif

7 January 2023
published video of the game

version 3.0 14 March 2023
 
Last edited:
Hi guys Merry Christmas everyone!
As I wrote a few days ago, I have just put up the link to my first OpenBOR game! The link is in the first post where I will eventually post more.
Let me know what you think, leave your feedback and tips are welcome for improvement. Keep in mind that I am a newbie to OpenBOR 😄.
Enjoy !
 
It doesn't work, when fixed please upload a working copy to the resource section.
 
@Steven1985
barbecue.txt is the problem
change:
data/chars/misc/food/barbecue1.gif
to
data/chars/misc/barbecue.gif

Also got this error:
Code:
Fatal: No cache entry for 'Stake' within 'data/levels/level_7_neighborhood.txt'
I think you need to change Stake with Steak?

Code:
spawn    Trash
item    Stake
coords    160 174
at    600
 
Last edited:
It doesn't work, when fixed please upload a working copy to the resource section.
@Steven1985
barbecue.txt is the problem
change:
data/chars/misc/food/barbecue1.gif
to
data/chars/misc/barbecue.gif

Also got this error:
Code:
Fatal: No cache entry for 'Stake' within 'data/levels/level_7_neighborhood.txt'
I think you need to change Stake with Steak?

Code:
spawn    Trash
item    Stake
coords    160 174
at    600
Done like you wrote me. Thank you :)
 
To make the volume of audio files (sounds and music) uniform, I used the program MP3Gain. I converted the music from .ogg to mp3 and the sounds from wav to mp3 and put them at 89 db which is the default volume of the program. Then I converted the music back to ogg and the sounds back to wav. Did I get it right?
 
I don't now if it have been updated, but I tested it and had instant crash when loading a character.
 
I finally had the chance to test it.

Is it temporary that there is absulutely no way to jump forward ?
THis is a major problem in such game.

Will it be updated ?
 
I finally had the chance to test it.

Is it temporary that there is absulutely no way to jump forward ?
THis is a major problem in such game.

Will it be updated ?
Sorry if I answer now but for case in this moment I have seen your post.
I had no problem about it.
I will soon publish version 2.0 with obstacles, food and health of the bosses fixed. I will also post the video of the game on Youtube.
 
Li_chiamavano_Bulldozer_1.0 - 0003.pngLi_chiamavano_Bulldozer_1.0 - 0016.pngLi_chiamavano_Bulldozer_1.0 - 0023.png

Hello Steven congrats on your first release, I found some important points that could be improved
1. First pic, we need separate background layers. It's not really hard to do
2. Start from stage on pic 2, spawn obstacle suddenly popup, usually this happens when there is something wrong with the "at" coordinate when spawning an entity
3. third pic, Andore (enemy) move seems untouchable, you need at least give body box so he can be attacked otherwise the gameplay will feel broken.
4. There's still so much wrong with attack box, body box and offset setting, hope you can improve it in the future release

I know it's not easy modding a game, hope you always enjoy the process 😊
 
View attachment 2694View attachment 2695View attachment 2696

Hello Steven congrats on your first release, I found some important points that could be improved
1. First pic, we need separate background layers. It's not really hard to do
2. Start from stage on pic 2, spawn obstacle suddenly popup, usually this happens when there is something wrong with the "at" coordinate when spawning an entity
3. third pic, Andore (enemy) move seems untouchable, you need at least give body box so he can be attacked otherwise the gameplay will feel broken.
4. There's still so much wrong with attack box, body box and offset setting, hope you can improve it in the future release

I know it's not easy modding a game, hope you always enjoy the process 😊
Thank you machok for your advice. I am beginner of OpenBOR, so I have to study a lot :)
1. I created that stage putting together several images via Gimp.
2. I fixed all obstacles, food and health of the bosses in the next version.
3. I gave body boxes to Andore.
4. You should tell me how to fix them. Some of them I left as I found them from other games while others I fixed as I know little about them :).
 
@Steven1985
Here which I suggest to correct the offset, more or less like this:
1.jpg2.jpg3.jpg


wouldn't it be better if we made it like this

1.jpg2fix.jpg3fix.jpg

So Haggar looks to take a foothold first then pushes his body a bit forward when doing an attack
many modders consider this trivial, for me a better offset is one most important things when we build a game, I bet most people here agree on this as well
 
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