I have a bunch of questions that might have fairly complicated answers, so I hope you don't mind if I ask a few at a time. 
- Is there a way to prevent other enemies from moving into attack range once one enemy does enter attacking range? What I'd like to do is have enemies chase the player, but once one comes with a certain pixel range, all other enemies stop advancing on the player. They can switch to an idle animation, wander around, etc until either the enemy within range is defeated or the player moves out of that enemy's attack range (at which point, all enemies will begin chasing the player again).
- Easier question: can slow motion speed be adjusted? I'm using this basic script, and it works great but I'd like the slow motion to be slightly less slow.
@script
if (frame == 0){
changeopenborvariant("slowmotion", 1);
}
if (frame == 2){
changeopenborvariant("slowmotion", 0);
}
@end_script
Thank you very much in advance for any help.
- Is there a way to prevent other enemies from moving into attack range once one enemy does enter attacking range? What I'd like to do is have enemies chase the player, but once one comes with a certain pixel range, all other enemies stop advancing on the player. They can switch to an idle animation, wander around, etc until either the enemy within range is defeated or the player moves out of that enemy's attack range (at which point, all enemies will begin chasing the player again).
- Easier question: can slow motion speed be adjusted? I'm using this basic script, and it works great but I'd like the slow motion to be slightly less slow.
@script
if (frame == 0){
changeopenborvariant("slowmotion", 1);
}
if (frame == 2){
changeopenborvariant("slowmotion", 0);
}
@end_script
Thank you very much in advance for any help.