Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

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The project is currently under development.
Hello my friends!

I still working a lot in my mod every dat and still try to solve some problems...

Meanwhile, here are some news:

Here you can see the NO MERCY of Jago updated, now the car explodes after falling on the enemy, making it fly to pieces.

https://www.youtube.com/watch?v=OzUjfWkWQS0


Here one of the new stages, where you need to discover the key number of the panels, to open the door.
nzMXr5b.png


And here the same, but trying to avoid the mobile pillar with blades.
JcRPfdI.png


And more new levels come...
xVCOvOB.png

 
Ah looks great! :D

where you need to discover the key number of the panels, to open the door.

Hmmm... interesting. Soo... would there be penalty for swi... beating the buttons in wrong order?
 
Bloodbane said:
Ah looks great! :D

where you need to discover the key number of the panels, to open the door.

Hmmm... interesting. Soo... would there be penalty for swi... beating the buttons in wrong order?

You only need find the numers combination to open the door. Until you not find, the wrong numbers do nothing.
I thing use some penalty in future levels, when you need find the exact code in a big place, with some toxic gas. So the time is running...
 
Really nice update, it makes action more dynamic!

About 1st screenshot the left wall perspective (3D) looks stange compared to the right fence.
It looks more natural in the 2nd screenshot.

I would recommand to adjust this left wall perspective to something just like the left fence.
because it looks like you used 2 diffent represntations of space.

you should use oblique projection for both.

Sorry if I'm not clear, it's really not easy to talk about it in english.

Great progress, I can't wait to see more!! ;)
 
nedflandeurse said:
Really nice update, it makes action more dynamic!

About 1st screenshot the left wall perspective (3D) looks stange compared to the right fence.
It looks more natural in the 2nd screenshot.

I would recommand to adjust this left wall perspective to something just like the left fence.
because it looks like you used 2 diffent represntations of space.

you should use oblique projection for both.

Sorry if I'm not clear, it's really not easy to talk about it in english.

Great progress, I can't wait to see more!! ;)

Thanks for your correction my friend, you right about that. I'll fix it right now.
;)

Minor said:
great job dantedevil!  :D

i still have the 2015 version of your game, time for me to update!  8)

Thanks my friend!

You right, It's time to update!  ;)
If I solve all the problems that I have left, I would be launching the next Demo, in a month or maximum in two.
 
Jago move is cool - its very violent :)

About the new stages, I really liked the code idea, congrats!
But the stage graphics still need a lot of work, honestly speaking. Let me explain why:

nzMXr5b.png

• The metal texture is totally out of proportion as it should be much smaller than that. This type of texture has this groove to prevent people from slipping on it, or to prevent the object having that texture from slipping when it is handled. The size you applied, it got so big that instead of preventing people from slipping ... it would make people stumble over those lumps.

• The image editing job is too primitive, not to offend you. The set is looking like those clones of deadly kombat, like Tattoo Assassins. As this is part of my work in real life, I can assure you that there is a lot of wrong, like perspective, lights, shadows, sizes, etc. Editing of images requires some basic knowledge about photography, about physics (especially light and shadow). Without this, the result gets very bad, quite amateur - doing damage to the image of your game in general.

JcRPfdI.png

This blade is totally out of place, sorry. It simply doesn't match the stage light.

xVCOvOB.png

This scenario is much better than the other, but there are still wrong points. Notice, for example, in the direction of light (it comes from the upper right corner, as you can see on the walls). But is the shadow of the character facing up?

Forgive me the frankness, I have no intention of denigrating your work.

I advise you to seek tutorials on the internet about image editing, youtube is full of them. A good site for tutorials is this one https://phlearn.com/free-tutorials/
 
Thanks for your tips. I agree with you in most of the points that you marked me. I will continue working in the stages, I still have a lot to do ...

It should be noted that we are professionals of this, we are fans trying to create a game as close as possible to what we always wanted.
It will never be a professional job, but if one thing I'm sure is that my game is much more than acceptable. And beyond my lack of knowledge in many areas, I have managed to create something very good.
If we were all professionals, we would not be creating our own game, we would be living and working on this, my friend.
And if one thing I'm sure, is that a game created in this way will never be perfect, will be acceptable.
 
The most important fact here is that we all whose love games really enjoy playing fan games like yours, most of the time fan games are better than the original ones, so I´m agree with you, don´t try to be professional, but make your biggest effort to enjoy modding and do what you love. Personally I love your game, I´m not big fan of mortal kombat games but a beat em up mortal kombat based game, man I really like it
 
Argulus Gideon said:
The most important fact here is that we all whose love games really enjoy playing fan games like yours, most of the time fan games are better than the original ones, so I´m agree with you, don´t try to be professional, but make your biggest effort to enjoy modding and do what you love. Personally I love your game, I´m not big fan of mortal kombat games but a beat em up mortal kombat based game, man I really like it

Thank you very much for your words dear friend!
They mean a lot to me. :)
 
If I ever can give you a good tip, I would say...
It should be noted that we are not professionals of this,
...to never pull this card. Because you will use this to defend your work against criticism and won't never fix what is wrong.

And what is the problem? People will be embarrassed to give you feedback as you can use this card and they will have wasted their time.
That's how I'm feeling right now, which is a very bad feeling. And I think I'd rather spend my little free time on other things.

Good luck in your work.
 
O Ilusionista said:
If I ever can give you a good tip, I would say...
It should be noted that we are not professionals of this,
...to never pull this card. Because you will use this to defend your work against criticism and won't never fix what is wrong.

And what is the problem? People will be embarrassed to give you feedback as you can use this card and they will have wasted their time.
That's how I'm feeling right now, which is a very bad feeling. And I think I'd rather spend my little free time on other things.

Good luck in your work.

Sorry friend, but there are ways to make constructive criticism, as you have done previously.

This text sounds very rude and offensive to my work and all the effort I put into creating this stage:
The image editing job is too primitive
Surely you can do better, but that does not give you the right to degrade the work of others. It is best to make constructive criticism with the right words and help make it better.

And this:
As this is part of my work in real life
I have no doubt about your talent and your knowledge, but if I am going to base myself on that, practically few of us will be up to what you can and do.

Day by day I dedicate a large part of my time to working in this game, I know it is not perfect, I know it is not the best and I know I have many things to correct and a lot to learn. That's why I always look for advice and help from friends in the community who know the most and obviously you are among them.
I have no doubt that you had the best intention, but sometimes you have to have subtlety and understanding when saying things, because a message like this simply takes away the desire to work on my Mod, not because you tell me there are things that They are wrong and there is a lot to correct, this is how you say it.
I hope you understand me and let's continue working together to continue advancing in our projects.
For my part there are no resentments, but it is good to clarify things and we can both feel good and help each other. Thanks!
The image editing job is too primitive, not to offend you. The set is looking like those clones of deadly kombat, like Tattoo Assassins. As this is part of my work in real life, I can assure you that there is a lot of wrong, like perspective, lights, shadows, sizes, etc. Editing of images requires some basic knowledge about photography, about physics (especially light and shadow). Without this, the result gets very bad, quite amateur - doing damage to the image of your game in general.
 
I expected this reply.
But you can relax, I won't be posting on this thread - or in any other thread by you - anymore. So we can avoid stress.

Good luck in your journey.
 
O Ilusionista said:
I expected this reply.
But you can relax, I won't be posting on this thread - or in any other thread by you - anymore. So we can avoid stress.

Good luck in your journey.

I really regret that you take it personally, because it was never the idea. I never offended you in anything, I simply defended what I do.
 
Dante, if my words sound offensive, I apologize for it was not my intention. But I reiterate everything I said.

Good luck with your project.
 
O Ilusionista said:
Dante, if my words sound offensive, I apologize for it was not my intention. But I reiterate everything I said.

Good luck with your project.

Don't worry my friend, it was just a misunderstanding.
I hope that in the near future we can communicate and help each other as we have done so far. Well that is the idea of ​​this community and the good things should never be lost.
I send you a big hug and I hope I can count on you, as you can count on me for what I can help you.
 
nsw25 said:
I know ive given this feedback before but ill do so again as I think its very important

your levels at times look like cutouts or miniatures. it makes the characters look like they do not belong.

heres example on how to fix (a rushed example lol)


2816ds.png


create shadows and lighting for levels (atmosphere) also helps sell that these are solid objects in a 3d world
fill up deadspace- example  your wall is so dull and goes way too high (which is why i added the wall lamps and some trim below) alternatively give more floor and less wall space with camera offset etc
fix floor perspective. needs to look like it comes towards the screen the closer it gets
do not have huge bricks,tiles, textures that do not fit the scale and perspective of the level. (your floor was too flat and the texture was too big)
play around with contrast etc on each layer in photoshop. walls can be darker and floors adjusted accordingly (they would likely have more light coming off them so brighter.


hope it helps. some of your stuff is looking amazing

Wow!
Thanks for your great feedback, this help me a lot to understand how fix and improve this answers other stages.
I really appreciate the time you took to edit the image and give me such a clear example.
Thank you very much my friend!
;D
 
Well my friend (nsw25)!

Here the result of my work, after after following Ned's advice about the angle of the door, the advice of Ilu's and also taking into account all the tips that you gave me:
dU6wjj0.png


The only thing I did not add was the shadow of the number panels.
It is that these panels are not part of the stage, they are entities with which you can interact.
 
I still work hard to improve the game in every detail, before the release of the next demo.
This time try to give the old enemies a better look and significantly increase their color palettes.

I have tried to give a particular look to each enemy.
41698849_2481660748726875_1606126127263252480_n.png


This enemy used the same palette of the previous one, but now it has a totally different look, as well as its palettes.
41621977_2481660682060215_7728090107739111424_n.png


This enemy was the one that had the biggest change in appearance and now looks much better.
41723150_2481660638726886_3551174153987948544_n.png


I'm still working on updating some more enemies...
 
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