dantedevil
Well-known member
That was fast!
Thank you very much my friend!
				
			Thank you very much my friend!
 
				
			
			 
	 
	 
	
where you need to discover the key number of the panels, to open the door.
Bloodbane said:Ah looks great!
where you need to discover the key number of the panels, to open the door.
Hmmm... interesting. Soo... would there be penalty for swi... beating the buttons in wrong order?

nedflandeurse said:Really nice update, it makes action more dynamic!
About 1st screenshot the left wall perspective (3D) looks stange compared to the right fence.
It looks more natural in the 2nd screenshot.
I would recommand to adjust this left wall perspective to something just like the left fence.
because it looks like you used 2 diffent represntations of space.
you should use oblique projection for both.
Sorry if I'm not clear, it's really not easy to talk about it in english.
Great progress, I can't wait to see more!!

Minor said:great job dantedevil!
i still have the 2015 version of your game, time for me to update! 8)


 
	 
	 
	Argulus Gideon said:The most important fact here is that we all whose love games really enjoy playing fan games like yours, most of the time fan games are better than the original ones, so I´m agree with you, don´t try to be professional, but make your biggest effort to enjoy modding and do what you love. Personally I love your game, I´m not big fan of mortal kombat games but a beat em up mortal kombat based game, man I really like it

...to never pull this card. Because you will use this to defend your work against criticism and won't never fix what is wrong.It should be noted that we are not professionals of this,
O Ilusionista said:If I ever can give you a good tip, I would say...
...to never pull this card. Because you will use this to defend your work against criticism and won't never fix what is wrong.It should be noted that we are not professionals of this,
And what is the problem? People will be embarrassed to give you feedback as you can use this card and they will have wasted their time.
That's how I'm feeling right now, which is a very bad feeling. And I think I'd rather spend my little free time on other things.
Good luck in your work.
Surely you can do better, but that does not give you the right to degrade the work of others. It is best to make constructive criticism with the right words and help make it better.The image editing job is too primitive
I have no doubt about your talent and your knowledge, but if I am going to base myself on that, practically few of us will be up to what you can and do.As this is part of my work in real life
The image editing job is too primitive, not to offend you. The set is looking like those clones of deadly kombat, like Tattoo Assassins. As this is part of my work in real life, I can assure you that there is a lot of wrong, like perspective, lights, shadows, sizes, etc. Editing of images requires some basic knowledge about photography, about physics (especially light and shadow). Without this, the result gets very bad, quite amateur - doing damage to the image of your game in general.
O Ilusionista said:I expected this reply.
But you can relax, I won't be posting on this thread - or in any other thread by you - anymore. So we can avoid stress.
Good luck in your journey.
O Ilusionista said:Dante, if my words sound offensive, I apologize for it was not my intention. But I reiterate everything I said.
Good luck with your project.
nsw25 said:I know ive given this feedback before but ill do so again as I think its very important
your levels at times look like cutouts or miniatures. it makes the characters look like they do not belong.
heres example on how to fix (a rushed example lol)

create shadows and lighting for levels (atmosphere) also helps sell that these are solid objects in a 3d world
fill up deadspace- example your wall is so dull and goes way too high (which is why i added the wall lamps and some trim below) alternatively give more floor and less wall space with camera offset etc
fix floor perspective. needs to look like it comes towards the screen the closer it gets
do not have huge bricks,tiles, textures that do not fit the scale and perspective of the level. (your floor was too flat and the texture was too big)
play around with contrast etc on each layer in photoshop. walls can be darker and floors adjusted accordingly (they would likely have more light coming off them so brighter.
hope it helps. some of your stuff is looking amazing
 
	 
	 
	 
	