dantedevil said:Here we can see one of the new bosses...
Bloodbane said:dantedevil said:Here we can see one of the new bosses...
Looks great!
I agree with Damon about boss' health
Another thing I should suggest is the barrels. Barrels should cast shadow to show their position so player could locate their position
I also suggest making red barrels to flash to alert players. But if players can see the difference right away, that won't be needed
dantedevil said:So now I am forced to postpone the launch, until a stable build is released and without those bugs.
I really am very sorry my friends, I do not want to disappoint anyone, but I think it is the right decision, since all the work that I have invested in this project, it deserves to work correctly.
I hope you understand me and any questions, do not hesitate to ask me.
darknior said:You are right, it is the good decision, for my part i can only play with last builds on PI ... i prefer to stand a new build without bugs to play your game
I have a problem with the actual demo v3, maybe you can help me.
I play with my little girl to the level 20 mission 6 in mode Hero's crusade.
And my problem is when i want to continue the game alone, because she is gone to his mother house, i can't because the CONTINUE spawn always the two players.
You don't read/detect that i only connect one controller. And like it is a level where i must run with the two players i'm locked![]()
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I can't continue the game...
Is it possible to fix it for the next version, some other games do it, only spawn the number of players connected. Or stand they press START.
Thanks a lot
And punctually, about this, I do not know how to do it, but it would be very good to find a way to do it. So I will consult with those who know more about the general operation and the possibilities of OpenBor.Is it possible to fix it for the next version, some other games do it, only spawn the number of players connected. Or stand they press START.
magggas said:Hi Dante, i want to try to help you with with the two of your problems. Aside the Game Over bug, i think i maybe could do something for the other two. So if you like just send me via pm the game and please tell me on the message on which level is the branch/hole script supposed to work.
Dante, just make your OTG attack unblockable and it will fix this issue. I use on my game and it works.Enemy blocks while fallen bug
O Ilusionista said:Dante, just make your OTG attack unblockable and it will fix this issue. I use on my game and it works.Enemy blocks while fallen bug
OTG attacks should be unblockable anyway - unless you want to make some complex ground blocking.
But until now, can't fin a build with the 3 things work properly:
- Enemy blocks while fallen bug
dantedevil said:PD: When I read about your playing with your daughter, I can not avoid seeing myself reflected. I separated when my daughter was 6 years old and since then she always comes to stay and we play games together. Today is 19 years old, many things have changed, but that ritual prevails above all others and it is always wonderful to share those moments together. I'm glad to see what happens also between other parents and children.
O Ilusionista said:Dante, just make your OTG attack unblockable and it will fix this issue. I use on my game and it works.Enemy blocks while fallen bug
OTG attacks should be unblockable anyway - unless you want to make some complex ground blocking.
Damon Caskey said:I rewrote a lot of the block code from ground up, but it's still in progress. Just needed to take a break and work on my own things for a bit. I know exactly where the blocking issue is and it will be fixed. I saw (and answered) your other post on the Game Over screen. Not sure what is doing that, but I'll get to it if you make a proper bug report.
DC
O Ilusionista said:Nice work.
Something which could be improved is Midas animation, when he waves his arms.