Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

No permission to download
The project is currently under development.
Today I started working on the new levels. :)

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Oh! looks great!
Some new stuff.

BTW, I don't know if I do something wrong, but I did'nt finish the demo yet.
I tried to finish the area with letters on the ground, thnaks again for the help. I completed this level and hav a black screen instead of load ing the next level.

I tried to upgade to new build still English version.
But I still have the same black screen when I finish this level.
I played with Orchid.

I don't know what's wrong.

logfile
Code:
Warning: 13 script variants are not freed, dumping...
openbor_array
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_loadsprite
openbor_allocscreen
openbor_allocscreen
openbor_array
openbor_loadsprite
openbor_loadsprite

Release game data............	Done!
Release timer................	Done!
Release input hardware.......	Done!
Release sound system.........	Done!
Release FileCaching System...	Done!

**************** Done *****************

There's an exception while executing script 'updated'
 
That's very rare...

I play the english version until finish the demo and all works ok. Always use the build including in the download.

You play the version 4.6 for the beginning or star with a previous and next change?

Every time I make an update, I need delete all previous files for the save folder to avoid some bugs.
 
dantedevil said:
You play the version 4.6 for the beginning or star with a previous and next change?

I tried both with the same save file.
But I played first with the version just before 4.6

Yes I always use the executable build you include.

My only change, is I ususally keep just the WINDOWS folder and its content.
I usually rename it to the name of the build.

I'll make some more tests after sleeping ^^
 
Sorry for my ignorance, I played the training mode with Midas but I wasn´t able to perform all the moves for example I saw your video on youtube Dante were you perform a move to make the enemy crash with the screen. Also there is a special ultra combo were midas perform pile drive when he finish the move. If you could tell me the button combination it would be great.
Thanks in advance
 
Argulus Gideon said:
Sorry for my ignorance, I played the training mode with Midas but I wasn´t able to perform all the moves for example I saw your video on youtube Dante were you perform a move to make the enemy crash with the screen. Also there is a special ultra combo were midas perform pile drive when he finish the move. If you could tell me the button combination it would be great.
Thanks in advance

No problem my friend, let me explain:

1) The move to make the enemy crash with the screen, is the "STANDARD STAGE FATALITY".
Is the last move to complete the training.
You can perform this move in any stage.
You need grab an enemy (with low health) and perform:  down, down, fatality.
Don't forget you can check all the moves of the character pressing the MOVELIST button.

2) All characters have the SUPER COMBO and FINAL COMBO.
To perform the FINAL COMBO, you need pressential BLOCK in the exact moment before the SUPER COMBO finish.
To perform the move in easy way, just make the SUPER COMBO and next start to press BLOCK faster, until the FINAL COMBO start.

That's work easy for me!
;)
 
Argulus Gideon said:
Thank you very much dante. By the way I stay tuned about new updates about next release. I love your game

Glad you like it my friend!

Here's a scoop then:
I'm working on the new enemies you'll face in Ultratech. A varied range of Robots.

;D
 
Talking about ultratech, any chances to add Riptor as boss? maybe playable character? Riptor is a genetic experiment from ultratech so it would be a great idea I think, also she is my favorite character from killer instinct. The idea about facing robots sounds great my friend. Hope you can do something about my request please
 
Argulus Gideon said:
Talking about ultratech, any chances to add Riptor as boss? maybe playable character? Riptor is a genetic experiment from ultratech so it would be a great idea I think, also she is my favorite character from killer instinct. The idea about facing robots sounds great my friend. Hope you can do something about my request please

Well, I do not want to give you spoilers, but I have to answer you.
I have planned for future Stages, to create something like "The lost land".
Here you will face all kinds of creatures and there I have thought to use the characters of "Primal Rage", Riptor and some other creatures of other games.
 
For me the thing the game needs most is more playable Mortal Kombat characters. It still baffles me that the base roster does not include one of the male ninjas and has more guest characters than MK ones. Not that they aren't great and well-designed characters, I'd just rather they did not overshadow the MK characters ^_^ I understand you plan to make lots more MK characters late in the game but I feel like we at least need Scorpion or Sub-Zero on the starting roster. I don't even like them that much (I'm more of an Ermac guy) but it just feels right to have them ^_^

Aside from the difficulty which I will always find frustrating, the game is incredibly fun to play and well-made from a technical standpoint. I still haven't finished it yet because it's such a long game and I keep getting distracted by life and having to start my playthrough over XD one day I will finish it!
 
Sorry friend, but I will not add more playable characters until the game ends.
You have no idea all the work that is needed to create a new character to play in my Mod. Each character has many movements, specials, Fatalities, weapons, etc.
That's why I prefer to focus on continuing the adventure and continue creating the new levels and enemies. This also requires a lot of work, but it is satisfying to see that the game keeps advancing and each time it is completed a little more.
If I dedicate myself to create new characters now, the game is still not completed in the least.

About the difficulty, I think always make corrections or add more items where there are not, who knows...
But the most important thing is not to forget that this is a Demo and is far from being a finished game.
;)
 
While I agree with Psykai - this game needs one of the classics ninjas for sure,
if I dedicate myself to create new characters now, the game is still not completed in the least.´
Dante has a very valid point here. Something I am guilty for, on my game.
 
There is no doubt that you understand me perfectly friend. That's why I want to focus on continuing with the game until I finish it.
After that I will be adding little by little, many more classic Mortal Kombat characters.
:)
 
dantedevil said:
There is no doubt that you understand me perfectly friend. That's why I want to focus on continuing with the game until I finish it.
After that I will be adding little by little, many more classic Mortal Kombat characters.
:)
That's comforting to hear ^_^ My dream is the entire cast of Mortal Kombat Trilogy but that's probably insane, lol. I didn't mean to underestimate the effort that goes into character creation either. The level of detail is very impressive.
 
I can assure you that I have the same dream, my dear friend. I would love to have the game finished and be able to add little by little, all the great characters of Mortal Kombat, as playable characters. ;)
 
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