Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

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The project is currently under development.
Good news! I only hope she will not have the modern/tomboy/SWAT-like look she have in modern games...
Her best styles are in MK1 and MK3, perhaps you can imagine a mix of both ?
I think the same dear friend.
I have planned to edit the MK3 sprites to give it a darker look in its colors, but have not tested yet.
 
My dear friend! I forgot to make a suggestion About the grid block I think we should back off a little bit after the block is successful It's better to reduce HP😉
If there is a counterattack effect after the block, it is more perfect. ☺
 

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Hello my dear friend!
Sorry to be absent, but I am on vacation, finally free time from work.
So I'm spending a lot of time on the game so I can release it for Christmas. I don't think it's possible to release Scorpion & Sub Zero on the same date, because they're taking me a lot more work than expected and it's not something to be rushed.
Taking this into account, I am focused on finishing the aspects that concern launching the demo with episode 1 finished, since I finally decided to divide the game into 3 episodes that will be unlocked as you finish each one, in order.

Now it's time for Jago to show us his special moves!
 
Hello my dear friend!
Sorry to be absent, but I am on vacation, finally free time from work.
So I'm spending a lot of time on the game so I can release it for Christmas. I don't think it's possible to release Scorpion & Sub Zero on the same date, because they're taking me a lot more work than expected and it's not something to be rushed.
Taking this into account, I am focused on finishing the aspects that concern launching the demo with episode 1 finished, since I finally decided to divide the game into 3 episodes that will be unlocked as you finish each one, in order.

Now it's time for Jago to show us his special moves!
No problem! I hope you enjoy your vacation!
Glad to know you keep christmas for the next release.

Jago looks very good here! It still looks very promising!
Thanks for the news!

Yes, Scorpion and Sub Zero can be added in future versions.
I like the idea to have a 3 episodes unlocking system.

Good luck!
 
Finally the new demo has arrived!

LAST VERSION 4.7
Working with the Build 4905 (included)


This would never have been possible, without the help and support of the great friends of this community, to whom I gave a small tribute in the intro.
I can only say thank you, without you the game would not be what we see today ...

s7APZk8.gif



Obviously I do not forget about Bloodbane, to whom I practically owe the fact that many of my crazy ideas, today can be a reality in the game.
That's why I decided to offer to share the creation of the game, since he has had to see practically in all its development.
He fortunately accepted and also gives him a small tribute for him in the intro:
ARJeHNm.gif



Now to the game:

jdZzmf2.gif


The new demo has:


- 12 characters selectable from the beginning:
Carolina, Liu Kang, Raiden: Kitana, Tusk, Jago, Fulgore, Orchid, Midas, Batman, Robocop and The Chosen One (Carolina's version, after taking the amulet of the elements).

- 8 Missions composed of 44 levels.

- Multiple paths, which will affect the course of the adventure.

- Each mission has a Bonus Stage at the end.

- 4 fatalities for hero, in addition to No Mercy.

- Weapons, Knives, Bats with nails, with which you can execute the enemy.

- New Stage Fatalities.

- New bosses.

- New look for the old enemies.

And a lot lot more...


Here is the link where you will find two versions.
One in Spanish and one in English.

MORTAL KOMBAT THE CHOSEN ONE 0.4.7

Time to enjoy!!!









#######################################################################################
Finally the third Demo is here:

- 10 playable characters.
- 5 missions with 20 levels.
- Branches.
- New moves for all characters.
- New special moves, "Counterknife", "Counterbomb".
- New Stage Fatalities, Standard and Special.
- New look for the old enemies.
- New enemies and Bosses.
- New obstacles.
- New "Combo Breaker" system.
- Killer Instinct Style Announcer.
And more...

Now it's time t play...
You can choose between two versions, english or spanish.


------------------------------------------------------------------

Well, second Demo is here:

Here the details:

- Fixed walls of level1, level2 and dojo of trainig (Thanks to Bloodbane).
- Fixed every slam and throw antiwall problems for all characters (Thanks to Bloodbane).
- Fixed shadows in super combos (Thanks to White Dragon for share and update their script system).
- Fixed the problems in Fatalities, testing for hours and work well.

- They changed the two levels before Balrog for new levels with better appearance according to the story. To provide a better climate for dangerous neighborhood.

-The first stage was it was divided in two, with a new Boss in the middle.

- Added new fonts (Thanks to Beastie).
- Added a special guest character for the dojo training, Ryu.
- Added run for all heros, and new runjump attack.
For this some heros gained more new moves and improvements.
- Added a lot of items and obstacles in every level.
- Added blood flash in the strongest blows.
- Added new anim spawn for enemies (sitting in the back seat of the bike, walking with a drum to throw, etc.)
- The difficulty of the enemies are properly adjusted.




------------------------------------DEMO1------------------------------------

Well my friends the demo is here!!!

The demo has 7 playable characters:
Carolina (The Chosen One)
Raiden
Kitana
Midas
Jago
Tusk
Liu Kang

The version of Carolina, the main character, in not the superpower Chosen One in black yet.
That version is not included in the demo.
Raiden decided to release the ultimate power in Carolina, he decides to give the charm of the elements. And that should steal the temple to protect the 4 gods, as the Elder Gods was denied.
All this happens in a future stage and that's when Carolina becomes the black version of The Chosen One with much greater powers.

The demo has complete stage 1, consisting of 7 levels and the first boss.


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Well, finally is time to show my project.

Mortal Kombat The Chosen One it is a project that I started many years ago.
I decided to make a game for my daughter in which she was the protagonist.
So we spent an afternoon taking photos and recording sounds.
This little more than 5 years ago, now my daughter is 15 years old and still a fan of the games.
For different problems the game was getting stuck but eventually the track to see the light.

To the game:

The history :

The idea of the story is that the Elder gods, on earth prophecy that a young woman in her tenth birthday will become the Chosen One, the only hope to defeat an ancient demon who seeks to invoke Shao Kahn.
For this task an alliance of different realms is formed to find the Chosen One before Shao Khan, and give the medallion that starts prophecy awakening in the Chosen One extraordinary powers.
Along with the Chosen, a few heroes embark on the crusade to stop Shao Kahn and their armies, before the ancient evil awakens.

The game has 7 playable characters + 3 secret (Batman, Fulgore KI2 and Orchid KI2).
-Carolina (The Chosen One in two versions. Before and after to take the Amulet of elements.)
-Raiden
-Kitana
-Midas (Masked Warrior from Pit Fighter)
-Jago KI1
-Tusk
-Liu Kang

All characters have:
-One personal fatality
-Super Combo (with shadows)
-Super Special (Hit All on the screen)
- Grab Up, Grab Down, Grab Forward, Grab Back
-Five or Six Freespecial for Character

And more...
I saw in one of the screenshots, that Batman is walking upstairs. How you made that? Its a slope (basemap)? I'm making my personal version of Battletoads crossover with own made sprites chars. By example I made the Ratship with all it ups and downs, but don't use basemap slopes, I made my own method. Take a look of my Openbor work I share here in your comunity. If you could help me maybe you can find out some help for you too on my work. Greetings amigo.
 
I saw in one of the screenshots, that Batman is walking upstairs. How you made that? Its a slope (basemap)? I'm making my personal version of Battletoads crossover with own made sprites chars. By example I made the Ratship with all it ups and downs, but don't use basemap slopes, I made my own method. Take a look of my Openbor work I share here in your comunity. If you could help me maybe you can find out some help for you too on my work. Greetings amigo.
Oh yes, that level uses a basemap to simulate the steps. It is simpler than it seems..

Here you can find all the necessary information about the Basemap:

OpenBORManual
 
Oh yes, that level uses a basemap to simulate the steps. It is simpler than it seems..

Here you can find all the necessary information about the Basemap:

OpenBORManual
Yes I read the manual many times but don't least to understand how to do basemap in 3d levels like the Ratship (first stage) in Battletoads Double Dragons. I'm falling of basemap as slopes to walk up the way. No se si soy claro.
 
I suggest 2 things: 👈
You should check out the DOUBLE DRAGON REOADED ALTERNATE, which has many levels with platforms and stairs, it was very useful for me. 😁
It would also be convenient if you opened a thread to deepen the queries of your doubts and get specific help from more members, who undoubtedly know more than me. 🤓
This way we avoid extending the queries in a thread that refers to another topic. 😉
Thanks! 😃
 
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@dantedevil I'm still playing again the previous demo.
Can you remind me how to beat the boss throwing tons of barels?
I tried my best, but I cannot remember how to beat him. Thanks
 
No problem my friend!
Here you have the video of the strategy to beat it:


I just laughed so hard at this. The wall goes up like St. Helens because... some barrels hit it. Even better, that poor dude explodes into a bloody mess split seconds BEFORE the wall does! :ROFLMAO:

1669764825801.png

Creative boss fight in general. Keep up the good work @dantedevil!

DC
 
I just laughed so hard at this. The wall goes up like St. Helens because... some barrels hit it. Even better, that poor dude explodes into a bloody mess split seconds BEFORE the wall does! :ROFLMAO:

View attachment 2444

Creative boss fight in general. Keep up the good work @dantedevil!

DC
You are right about the death of the @DCurrent 😁
But this video is from the demo I released 3 years ago and I have already corrected that error. 🤓
My mistake, sorry! 😜
 
I noticed it 3 years ago, but I kept forgetting about it. It is funny he explodes himself before the wall. Maybe the wall explodes first to kill him off like how Shao Kahn dies in MK3.
 
I noticed it 3 years ago, but I kept forgetting about it. It is funny he explodes himself before the wall. Maybe the wall explodes first to kill him off like how Shao Kahn dies in MK3.
After I corrected it, currently it works exactly like this my friend! ;)
 
Thanks for the reply, I almost forgot this video was made before.
In my memory you had to focus on explosive barels, and make them explose the higher possible to hit the guy.
Thnaks, I can go ahead now!
 
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