Canceled New! Final Fight PC 2017

Project is halted prior to completion and will not receive further updates.

apescott

Member
Here is the updated demo of my Final Fight PC mod. I'm converting it to GBA graphics because I was able to rip perfect sprites, sounds, music, ect. Plus I love the lifebar portraits. Everything from my SNES version will be in this version as well ^__^

Including everything all of you helped me with and wanted me to add :DDDDDD Thank you so much!!!!!
Here is the demo:

I also added pipe wielding thugs. I'm trying to clean up the few bugs remaining as I go ^________^

https://www.youtube.com/watch?v=Pn1Iukpojck
 
Interesting to see agba version of the game. (even if atristicaly, colors, and sound is strange in this game)
Glad to know there will be a possibility to play in snes mode as well !
So, how many modes will you make in this game.

Snes
GBA
CUSTOM
...?

And perhaps special modes, survival, bonus??

Keep it up!
Glad to have some news about it!
 
Holy shit~! It's looking amazing! <3 Loved the voices for Haggar (better than the ugly sounds of SNES). I still hate the GBA music, though.

I see that you managed to make Damnd escape to call them thugs, but I still see the shadow problem (the shadow overexposed on the subway fence or in the background scenery), however, I see there's a simple solution for this trouble. Did you notice the breakable door area, the shadow won't clip on it? You could make the non-walkable area into an object like that so the shadows don't fuck up the effect. Also you can place the subway fence like another object.

Oh, BTW, did you find my arcade palettes useful for you? Hope you could use them in the upcoming arcade mode. :)

http://www.chronocrash.com/forum/index.php?action=dlattach;topic=569.0;attach=3138;image
 
@Ned

Thank you sir!!! :DDD
Yes the colors in the GBA version are a bit odd, and most people don't care for the music lol. But don't worry in each mode I will have the proper music. ^__^

So far the modes will be: GBA (Arcade), SNES, 89' Arcade, and Custom. A survival and boss rush would be a great add thank you for the idea. =]

Also I'll have a sneak peak at Insanity Mode soon. I've made the enemies have mania like movements and also red ''devilish'' eyes and grinding teeth lol. Also on their icons like that as well. I think you will all like that for the ultimate Final Fight challenge.

@Don Vecta

Thanks man!!!! Such a compliment coming from such a great modder (blush) lolz. Yes!!!! I made spawners that call the players extra PAIN animations for all the busting doors, walking up/down stairs ect. For Damnd did the same thing made a spawner that floats around the subway entrance wall so if either a) he walks near that area. or b) you slam/knock him near there he will land on the spawner and call the thugs out. =]

I would love to fix the shadow direction. How do you do that? And yes I do see the shadow when Damnd is on the wall I will fix that :) 

Oh yes! I'd be glad to use your palettes! Is there a way to put them in without redoing the enemies over?  I usualy put everything in the palette I think I need then convert it..... How can I add them in? :DDDDD

And HUGE shout out to everyone that helped me by adding all the features like the flashing ''X'', the solid color lifebars (malik), and you Don for your add ons =]]]]]  And anyone else I left out thank you soooo much!!!!  I love building these games!!!!!  ^__^


 
I have seen in the characters folders, they put their sprite of alternate palette on it. I really don't know how does it work, though, maybe someone can help?
 
Don Vecta said:
I have seen in the characters folders, they put their sprite of alternate palette on it. I really don't know how does it work, though, maybe someone can help?

Wait, is there something playable yet?
I don't see any link  ???
 
Huh~!? No, I meant that from past demos. I do believe there's ways to put different palettes within one character folder.
 
Don Vecta said:

Palette files are set by path, so you can put them wherever you want. Most authors put them in same folder as the model that will use them.

They very latest builds (see nsw's post) will accept .act as well as image files to read in a palette. Functionality the same, but using .act files saves a bit of space and can take an extra step out of your workflow.
 
Ruivo said:
I do not know, but I really wanted this version of the video. Does anyone still have it?

How are you, Ruivo?
I have these two files, see if it's one of them:
Https://mega.nz/#!Aps1xRwa!hHTeBne5bMa3E7NDwwLS3oReW1zlcZHmgJXkvPfeu4M
or
https://mega.nz/#!N8dGgaab!eadZPI0tzXCyFMRPt8DhW7cvX3x0ZUvOceK5O8yzN94
 
Thank you my friend.
https://mega.nz/#!0YYDHLqC!MhpuiF-IbLq8DTC1TORENetHrDTLs-p876MMECNQwNA

I found the game, but it is locking randomly.
Does anyone know how to solve this problem?
 
Ruivo said:
Thank you my friend.
https://mega.nz/#!0YYDHLqC!MhpuiF-IbLq8DTC1TORENetHrDTLs-p876MMECNQwNA

I found the game, but it is locking randomly.
Does anyone know how to solve this problem?

Ruivo, I downloaded the link and the game is working normally, try again and make sure the game works

 
Oh really?  :o
I tried to play twice until the end but it crashed every time.
I made a video showing the problem. (At the end of the video)
Sorry my bad english.  ;D

https://www.youtube.com/watch?v=CwRP9j7a8Xc
 
Hey Ruivo, good to see you here buddy.
About the crash, try to use the same version the author used to code the mod. If you use an older or newer version, some bugs can occur, like some enemies got stuck.
 
O Ilusionista said:
Hey Ruivo, good to see you here buddy.
About the crash, try to use the same version the author used to code the mod. If you use an older or newer version, some bugs can occur, like some enemies got stuck.

Thank you my friend. I'll try with other versions of BOR.
Good to see you around here too.  :D
 
Hey guys!!! Sorry it has been so long. Life has been jam packed busy lol. Just wanted to let you all know I'm still working on these mods ^____^. Not many new updates except I've made Rolento climbing the ladder on the elevator and been tweaking some scripts =]. Thank you all so much for your support and patience ^___^.
 
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