I was curiouse why the Linux port was never in the Openbor realeases might be due to it not being compatible with the windows install method. Since we have not officially dropped support for this platform I want to see if I can make a minimalist toolchain to enable this to compile under windows.
Here is the latest offical build for 32-bit Linux: https://www.mediafire.com/file/ft83b9a6jt8duce/OpenBOR_-_Linux_x86_-_build_6391.zip/file
If anyone knows can 32-bit linux applications work under 64-bit linux operating systems as this is not a issue with the windows version we always compile to 32-bit.
@darknior You can download the official Linux 6391 build hereHi
I know this post is really old ... but i search the build 6391 for linux to try on my Manjaro computer please.
I already use an other OB version but with Wine, and i want to compare with native linux please.
I mean there are some script problems on linux, not on windows, and for sure with the 6412 linux version my game is not working fine
Thanks a lot for your help
updated reply:Hello, thank you all again for your time, love OpenBOR.
I have a bug(?) to report, in regards with the Linux 6391 app image...
first of all, it launches pak files just fine, nothing wrong there.
however, if seeking to develop/mod on linux... i found on the forums (somewhere around here) that the windows .exe file will default to the data folder if one exists, rather than the pak folder... it appears that the app image does not have this setting to automatically use the data folder (in the way the .exe does).
I've been away for awhile as my previous machine took a crap & been preoccupied with life, so largely my delay getting back to working with OpenBOR had nothing to do with the engine itself. however before my previous machine died completely, i had it limping on a tails live usb, which at least at that date was unable to successfully compile from source, due to tails OS having some immutable traits that wouldnt let me install a dependency, or something, was years ago.
anyway, the .exe loaded from the data folder correctly, the app image does not seem to do so (but otherwise works for playing pak files)
just wanted to report this, partially in hopes of sparing a fellow linux newbie some confusion & a bit in hopes that OpenBOR 4.0 eventually has an app image too ^_^ (with the same nice automatic search for data folder, etc, feature heh)
great community, thank you to everyone here.
& since I'm already using WINE, i think i'll finally enjoy myself a peek at that 4.0 alpha/beta.
cheers~
Where do i find paxplode and packer for Linux?@LOSS404 I have developed games using the linux appimage so you might be doing something wrong. Make sure there data folder is in the same location as the appimage and run it directly not from a symlink or from the command line, and remove/rename any pak folders. If that does not work rename the data folder to all lower case.
Thanks!@Granixo
i think you are going to have to use windows, you can probably use Hirens boot cd or usb,image to boot your machine with a basic windows enviroment
after that , just do the operations of packing or unpacking with the tools:
Paxplode Pack
Here are basic information (and tools) for extracting and packing PAK files for your mod. ======PAXPLODE PACK======= Useful tools to pack and extract .PAK files. All those files should be put int he same folder where the OpenBOR executable is...www.chronocrash.com
if a game is secure packed, there is no easy way to decrypt it, so i'd be looking into finding out how to run the games on linux using the paks folder
as far as I know, there is a direct Linux version of OpenBOR. The RetroPie version insn't official, btw.Hi, so i've recently migrated (again) to Linux and (so far) i've seen that OpenBOR can only work through a series of command inputs and a RetroPie install.
Are there any plans for a more direct port to GNU/Linux?
as an alternative, you can run it using wine.Where do i find paxplode and packer for Linux?
I tried to use Wine but paxplode.exe would refuse to launch.as far as I know, there is a direct Linux version of OpenBOR. The RetroPie version insn't official, btw.
as an alternative, you can run it using wine.
That would be awesome! : D@Granixo I recently had a hard drive crash I made a nice little wrapper for packing unpacking openbor mods I will make a new one soon but for now if you download the source code and navigate to "openbor/tools/borpak/source" now open a terminal here and run "./build.sh lin" now you will have the file borpak running this from the command line will give you instructions on how to pack/unpack mods.
Thank you much. happy to be here, long time lurking but hoping to interact more & maybe even be a bit helpful ^_^
Yes, thank you. I made the changes you suggested here & it seems to have resolved the hiccup immediately.@LOSS404 I have developed games using the linux appimage so you might be doing something wrong. Make sure there data folder is in the same location as the appimage and run it directly not from a symlink or from the command line, and remove/rename any pak folders. If that does not work rename the data folder to all lower case.
Hi, just wishing you luck in your setup too.Hi, so i've recently migrated (again) to Linux and (so far) i've seen that OpenBOR can only work through a series of command inputs and a RetroPie install.
Are there any plans for a more direct port to GNU/Linux?
& thank you also, i am aware of paxplode but it didnt entirely pertain to my question. i actually dont think i've tried paxlode on linux at all so far, & can't really speak to it atm on this OS. but i appreciate the info & that you're trying to help me figure this out too.updated reply:
the data folder thing happens when you paxplode a module, that is mostly used when people are developing the game,
are there any modules or demos that have data folders ? dont know about any,
probably templates and thats it....
all you have to do is to use the packer softare to make a .pak file, put the pak in the paks folder and and then make the ¨typical/average" appimage