hello... ive been using OpenBoR v3.0 Build 3849.
iam afraid if i change to another build things might get worse.
ive been having lots of problems with enemies and entities spawning in levels using the group and wait commands.
its very hard to explain so ive been kept quite since it started to happen... and ive tried to use alternative spawns like spawn01 to call an enemie...
the problem is i think theres an interference between entities... or max number of entites on screen... sometimes entities dont spawn or they quickly disapear right after spawning...?
for example you have a small level at the size of the camera range (video0 - 320x240 (default).
you use groups (like group 3 3) to call the enemies.
then group 1 1 with an enemie (ghost lifespan nº) to make a break and seprate the enemies.
then you can start a new group again (say group 4 4)
ive been calling entities type none/obstacle/npc together with enemies groups. and most of the time i use the ( spawnscript data/scripts/noscpos.c )
like this....
group 1 1
at 0
spawn ghost1 - (enemie lifespan 5)
coords 1350 240
at 0
spawn type none1
spawnscript data/scripts/noscpos.c
coords -10 110
at 0
spawn type none2
spawnscript data/scripts/noscpos.c
coords -10 110
at 0
spawn ghost1 - (enemie lifespan 5)
coords 1350 240
at 0
#---------------------------
Of course before this entities type none spawn. you are fighting groups of enemies on the screen...
what happens is sometimes the type none spawn others they dont sometimes are the enemies that dont spawn... and if you spawn them at the center of the screen you can see them quickly appearing and then disapearing other times you cant see anything...
this all happens randomly so it must be something to do with the time the player takes to kill an enemie.
for example you are hitting 3 enemies at the same time they fall and die at the same time...
then... in the next few groups there probably be an enemies/nones that will not spawn...
recently ive had an entire enemie group 4 4 not spawning all i could notice was the default fall.wav sound playing a few times...
i dont know why the entities dont spawn ?
group 1 1 spawn ghost1--- should stop all enemie spawning until ghost1 dies...
i dont know if theres a max number of enties on screen ?
dont know if i can do this in a level ? but it looks like a very simple thing to do...
All i know is that entities disapear... ive made a level were i had to call a boss using spawn01... because there was 50% chance of him not spawning using group 1 1...
dont know if this build uses the same group logic than pervious...