OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

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MAC , Linux, Win, Wii, Android, you know most popular and active systems today.
I only have win and android, i had psp but times are changing fast, I know a couple of guys who still own PSP.
If hardware is not capable then its not a big deal especially if engine is not crashing on video command in txt file, that was my biggest concern because when im using some new features then they arent available on all platforms sometimes and engine will just crash.
You did great job, i tried to include videos by using gif files and music but files were huge and sound wasnt synced sometimes, i had to give up on them.
I will also try png with alpha channel but still not sure how to create 256 colour background with its alpha channel separated, would have to experiment.
Ability to play videos with script in mid game would be very nice, it would even enable us to create something like dragon's lair game.
 
I have a strange feeling that all audio is played a bit lower on this build, like if pitch was changed , or is it just me ? I noticed it on Android as well, something is not right...
I recorded sound and compared , there is speedup/slowdown effect , its very subtle , i dont know maybe its just me , at times sound is like slowind down a bit and then its a bit faster after awhile... its not much but maybe im too sensitive about that stuff.
 
I have noticed a while ago with using script and playsample. For volume, you must use 120 as a value, not 100, or things will play slower/pitch shift.  It's hard to notice... until you notice it.

So maybe there is something causing this, because the engine definitely has the means to make sound play slower.
 
This is my first time hearing about this.  Does it happen with music or just SFX?
 
By the way, is this only happening for the Wii only or is it on all platforms listed (including Win and Linux)

(Yeah, I know that bWWd said that he noticed it on Android too.)

Also, adjuncting to Plombo's question, does the PAKs use OGG as music?
 
I dont think that playsample has anything to do with it cause i realized that some people were posting playsample script with bad values so i fixed them myself and forgot about it quite long time ago.
I dont know if its just me hearing subtle slowdowns/speedups so unless someone else hears similar stuff it might be something with my soundcard.
I never use ogg music just bor.
I dont want to report problems like that cause i know it takes a lot of time to dig through code looking for problem and if no one else is having similar feeling like i do then i guess its just me.It doesnt bother me that much but i felt something was off.
 
That's good to hear.  I took a quick look through the relevant code yesterday, and concluded that such a problem was most likely to happen if the playsample function (or our internal equivalent, sound_play_sample) were called with the parameters in the wrong order.
 
Hello there, thank you for keep on making this great gaming platform, I need help on the Linux version, I have installed all the required libs , but how do I run a .sh file?
 
Just open a terminal, cd to the directory with the shell script, and run it with
Code:
./script.sh
or whatever the filename is.  In particular, you'd run
Code:
./build.sh 4
to build OpenBOR for Linux.
 
Still been underwater, but just thought I should thank you for all the amazing work guys. Awesome stuff!
 
Plombo said:
Just open a terminal, cd to the directory with the shell script, and run it with
Code:
./script.sh
or whatever the filename is.  In particular, you'd run
Code:
./build.sh 4
to build OpenBOR for Linux.

There is no shell script on LINUX folder, do I need to create one?
 
Damon Caskey said:
Still been underwater, but just thought I should thank you for all the amazing work guys. Awesome stuff!

Thanks!

masoko said:
There is no shell script on LINUX folder, do I need to create one?

Wait, are you just trying to use the distributed binary?  I thought you were trying to compile from source.  Why do you need to run a .sh file?
 
Plombo said:
Damon Caskey said:
Still been underwater, but just thought I should thank you for all the amazing work guys. Awesome stuff!

Thanks!

masoko said:
There is no shell script on LINUX folder, do I need to create one?

Wait, are you just trying to use the distributed binary?  I thought you were trying to compile from source.  Why do you need to run a .sh file?

Sorry 4 this incovinience, but all I want it's to compile so I can use OpenBOR, I've downloaded the .7z file, extracted, and then what's the next step? As I said before, I have the required libs installed, thanks 4 your time.
 
What you are downloading is an already compiled binary of OpenBOR for 32-bit (x86) Linux.  You don't need to compile it yourself.  Just have the necessary libraries installed (or the lib32 versions if you're on a 64-bit install), set executable permission on the OpenBOR binary in the LINUX/OpenBOR folder, and run it.
 
Does anyone here know how to port this update to the Original Xbox?

There are hordes of people, myself included, desperate for an update.
 
Actually there's still the code in the source, problem is the support for it. As I see it, the Xbox port has been collecting dust without someone touching the code and with new developments and improvements coming out, it would seem that it would take more fixes to make it barely work.

Plus I only tackle some of Android and I didn't even do much of the heavy lifting, Plombo only worked for Wii and Linux and I don't even know if the guy who made the Xbox port is still around.

Unless there's someone out there who wants to try and fix the port to run the recent changes the engine has ...
 
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