OpenBOR v3.0 Build 6391 (Android/PSP/WII/WINDOWS)

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msmalik681

OpenBOR Developer
Staff member
Download Openbor Build 6391

Now Wii port supports previews to make one just take a screen shot in game and that will be your preview.  If you want to change the preview just delete the first screen shot for that game and make a new one.
 
msmalik681 said:
Download Openbor Build 6391

Now Wii port supports previews to make one just take a screen shot in game and that will be your preview.  If you want to change the preview just delete the first screen shot for that game and make a new one.
That are really good news. Thanks for the awesome job you are doing with the Wii port.
 
Cant post in older thread.
My latest alert about dying and boss commands interfering was wrong, it was because i had endlevel item on stage, when boss was killed then endlevel activated itself which is a bit weird but at least i know the source of the problem.
 
bWWd said:
Cant post in older thread.
My latest alert about dying and boss commands interfering was wrong, it was because i had endlevel item on stage, when boss was killed then endlevel activated itself which is a bit weird but at least i know the source of the problem.

Because when a new build is released, we closed all the other topics. Or people would start post in whenever build they wanted to, lol.
 
Code:
name       endit
type       endlevel
shadow     0
nomove     1
alternatepal   data/sprites/0.gif
offscreenkill 9000










anim	idle
	loop	1
	delay	20
	offset	16 14
	bbox	7 3 18 20
	frame	data/sprites/endit.gif
	delay	5
	frame	data/sprites/0.gif
		
#|edited by openBor Stats v 0.67

Im wondering if proper behaviour should just remove endlevel entity when boss is killed or activate it, but i think first option is better, i hardly can imagine scenario where i would want to warp to the next level immediately when boss is kileld and his death anim is not played till the end.
I just removed endlevel item and my problem was solved but it was a bit confusing while still logical, when you collect endlevel item it gets killed so when boss gets killed endlevel gets too.
 
when boss was killed then endlevel activated itself which is a bit weird but at least i know the source of the problem.

Oh that bug, I've known that bug years ago. Since I'm using scripted branch entities, I never meet that bug again
That bug has nothing to do with dying command though. I believe it's just a conflict between endlevel entity and boss 1.
 
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