Can someone please help me with the full example of this?
void Namer1(char Nama){
switch(Nama){
case "Megaman" :
return "__";
break;
case "Roll" :
return "__";
break;
case "Protoman" :
return "__";
break;
case "Bass" :
return "__";
break;
case "Power_MM" :
return "Power";
break;
case "NH_MegaM" :
return "No_Helmet";
break;
case "Roll_8" :
return "Roll";
break;
case "X" :
return "Megaman";
break;
case "Zero" :
return "__";
break;
case "Volnutt" : // 10
return "Megaman";
break;
default :
break;
}
}
I understand these, I just don't know how to setupAre you looking for something like this?
C:void Namer1(char Nama){ switch(Nama){ case "Megaman" : return "__"; break; case "Roll" : return "__"; break; case "Protoman" : return "__"; break; case "Bass" : return "__"; break; case "Power_MM" : return "Power"; break; case "NH_MegaM" : return "No_Helmet"; break; case "Roll_8" : return "Roll"; break; case "X" : return "Megaman"; break; case "Zero" : return "__"; break; case "Volnutt" : // 10 return "Megaman"; break; default : break; } }
FYI it's from character select screen script system and it has been reduced as example.
Ahh, I see, thanksif you add "#define DO_SOMETHING 0" to the top of a script file anytime you type "DO_SOMETHING" the engine will read it as "0".