hechelion
Member
Hi. Again with another bizarre issue.
I'm doing a level whose size is bigger than the screen, both on the X axis and on the Y axis.
And after some problems with the spawn coordinates, I discovered that:
The documentation say:
But, after try with a height level double the screen height, I discovered that the param Z is relative to level and NOT to screen.
OS: Kubuntu-linux 64 bit.
Openbor version: I don't remember, but I compiled the last week.
I'm doing a level whose size is bigger than the screen, both on the X axis and on the Y axis.
And after some problems with the spawn coordinates, I discovered that:
The documentation say:
coords {x} {z} {a}
~Determines the x, z, and a positions on the screen where the entity will spawn.
~{x} and {z} are relative to the screen's current position, NOT the actual position in terms of the level itself.
But, after try with a height level double the screen height, I discovered that the param Z is relative to level and NOT to screen.
OS: Kubuntu-linux 64 bit.
Openbor version: I don't remember, but I compiled the last week.