Solved Player getting up faster (Final Fight style)

Question that is answered or resolved.

afhc2x17

Member
Hi again, someone around here knows some scripts to make the player's rise animation faster by button mashing (just like Final Fight, dodging Andore's Ground Pound)? Does it involves some freespecial animation? Thanks anyway.
 
Hi afhc2x17, this kind of command is set up like this in Openbor:
Code:
RISEATTACK{#} {players, enemies}

~Players play this instead of RISE if Up+Attack is pressed before they rise.

I don't know if button mashing if a very appreciated for fast recovery.
 
I think I have something similar in my project.
I don't remember all the informations and cannot access my files right now but.
I can explain a bit.

Disclaimer : I'm not a great coder. I might just do it this way when there might be other better ways involving script and advanced stuff I cannot master.

Player is on the ground

Do the command of rise attack
It will change to a clone anim of liedown player
(in this anim you make a follow using the input you chose - like bashing AAAAA)

It will play the follow anim of a clone of rise


The idea is give the illusion player is still on the ground when he plays riseattack...
 
And the easy way would be to have as RISEATTACK, an animation of your character getting up.

So, you just need to press Up+Attack to get up faster.
 
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