I want to make a move like "goro daimon" from kof when he hits the floor if your not jumping or somehow off the ground your get knocked down what is the best way to do this ?
Damon Caskey said:Run a loop through the entity collection and apply a damage effect. Simple and stable. It would also let you check to make sure the entity is touching the ground.
DC
O Ilusionista said:sorry Malik, that was my tryMy knowledge in this is very limited at the moment.
name ShWave
speed 0
type none
nolife 1
remove 0
candamage enemy obstacle
lifespan 3
anim idle
delay 10
offset 0 0
attack -400 -10 800 12 50 1 1 1
dropv 3 0 0
frame data/chars/misc/empty.gif
@cmd shooter "ShWave" 0 0 0 0 0 -0.5
@cmd shooter "ShWave" 0 0 0 0 0 0.5
frame ...