NED
Well-known member
My enemy system will use a special grab with various cancels.
I would like it to work this way.
grab atempt : on success go to "Body slam finisher"
Since it's on "body slam", before to actually do the move, it can cancels to
-power bomb
-back breaker (new move)
About percentage, I would like to have something like that
BS 40% chance
PB 30% chance
BB 30% chance
Initially, there was only 2 slams and I used this script
How can I change it to have 3 choices : (no cancel, slam2, slam3) ?
Or do I have to use a better slam system script?
Thanks
PS: I'll certainly have to increase or reduce the cancels for other entities.
I would like it to work this way.
grab atempt : on success go to "Body slam finisher"
Since it's on "body slam", before to actually do the move, it can cancels to
-power bomb
-back breaker (new move)
About percentage, I would like to have something like that
BS 40% chance
PB 30% chance
BB 30% chance
Initially, there was only 2 slams and I used this script
Code:
@script
void self = getlocalvar("self");
if( frame == 0){
int r = rand()%40;
if( r > 0){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW21"));
}
}
@end_script
How can I change it to have 3 choices : (no cancel, slam2, slam3) ?
Or do I have to use a better slam system script?
Thanks
PS: I'll certainly have to increase or reduce the cancels for other entities.