Hello everyone, I'd like to share a module I'm working on.
I've been wanting to re-make this game for years and finally started it a couple months ago, I've gone about making this in a completely different way to how I usually make modules, Usually my creative process is all over the place and I leave parts when it gets too hard or annoying and tell myself I'll come back to it later then jump to the next part then I forget or become overwhelmed and have to take a break but with this module I have literally built it like Lego and refused to move on to another part until the part I'm currently working on is finished.
What is also different about my work flow on this module is I decided to rip all the sprites/music and sound effects myself (partly because I couldn't find any character sprites online) this really helped with my vision of how I wanted the game to play. It's different from the arcade as I've added a dodge mechanic and a weapon disarm ability, you'll primarily play the game without a weapon after the first stage and if you want a weapon you'll have to take it from the enemy by force using the disarm mechanic.
Another difference I am adopting is starting with a playable demo of the first couple of levels as to not build up too much hype and have nothing to show for it after years of posting.
So have a play guys and let me know what you think.
I've been wanting to re-make this game for years and finally started it a couple months ago, I've gone about making this in a completely different way to how I usually make modules, Usually my creative process is all over the place and I leave parts when it gets too hard or annoying and tell myself I'll come back to it later then jump to the next part then I forget or become overwhelmed and have to take a break but with this module I have literally built it like Lego and refused to move on to another part until the part I'm currently working on is finished.
What is also different about my work flow on this module is I decided to rip all the sprites/music and sound effects myself (partly because I couldn't find any character sprites online) this really helped with my vision of how I wanted the game to play. It's different from the arcade as I've added a dodge mechanic and a weapon disarm ability, you'll primarily play the game without a weapon after the first stage and if you want a weapon you'll have to take it from the enemy by force using the disarm mechanic.
Another difference I am adopting is starting with a playable demo of the first couple of levels as to not build up too much hype and have nothing to show for it after years of posting.
So have a play guys and let me know what you think.