DJGameFreakTheIguana
Active member
Oh yeah, it's still goin' down, but yo, your boy was just at Gamestop Friday, and I got 10 games up out of there and I ain't even played all them mugs yet, so yeah, things is kinda slow. ;D
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That is simple: because you are changing the animation before the anipos. Once you change, the resr of the code is just ignored.Now, I have the script set for Vector to start his jump at frame 2, but it still starts from 0
Since ages, as far as I know.We have a walkoff?
bWWd said:add jumpframe to walkoff, it will work better.
DJGameFreakTheIguana said:lol, my activity here has been pretty low, and I barely check the manual here since I got a more convenient one on file, but still, thanks for the tips.
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DJGameFreakTheIguana said:Yeah, I read the thread you made about that. It could work, but I was never too concerned about that, since I just go right to who I want, and I never really had a problem just pushing left or right. Even at that, I still need to implement a shop.
With Freedom Planet characters, I'll add anyone of them if they have sprites, which I remember you showing me before, but I don't remember where.
I intend on adding the characters from that long list, but those weren't the only characters, since many who were never on the list have gotten in the game, so just because they aren't on there doesn't mean they weren't considered. I put Ivan and Croc on the list because they were my personal favorites of the cast, but that doesn't mean Foxy and others wont make it in the game wither.
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DJGameFreakTheIguana said:Thanks man, I always had plans for Headdy but never got to him. I also saw other images in your gallery there that look like they're from Mugen. Any chance you have the downloads to Aska, Tempo, Alex Kidd, and other Sega characters? I already have Bonanzaa Bros.
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