Sinusoid Motion

Sinusoid Motion via Script

Fog using sinusoid motion? what exactly you are trying to achieve here?

AFAIK fog only need to move straight
 
Wellcome back my friend!

You right.

Y try to create a good fog effect, i try with a fglayer, but i see can't move the entity.
So i try creating a entity type panel, but this way only moves with the panel or the background.
So the last is create a entity type none, and move slow the entity to the right,  this look great.
But the problem is the fog soon or later goes out of the screen.

It's any other wat to do this?
 
Depends of how much wind is present, the temperature, etc.

I was thinking of fog in Plants vs Zombies when I posted that :)
Anyways,

Y try to create a good fog effect, i try with a fglayer, but i see can't move the entity.

You need to use bgspeed to do that and set relative speed in fglayer command (last parameter). To 'prevent' background from moving, make a clone of background with bglayer

is create a entity type none, and move slow tbks entity to the right,  this look great.
But the problem is the fog soon or later goes out of the screen.

Well, spawn another one then :). You can use infinite spawner to spawn fog again if one has moved far enough. You will need to calculate how much time must pass before next fog is spawned

Oh I almost forgot, we are in Sinusoid thread but I don't see any correlation between that and fog
 
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