Bloodbane said:Fog using sinusoid motion? what exactly you are trying to achieve here?
AFAIK fog only need to move straight
Depends of how much wind is present, the temperature, etc.
Y try to create a good fog effect, i try with a fglayer, but i see can't move the entity.
is create a entity type none, and move slow tbks entity to the right, this look great.
But the problem is the fog soon or later goes out of the screen.
Oh I almost forgot, we are in Sinusoid thread but I don't see any correlation between that and fog