SNES ROM HACK ( X - 04 )

SUPERJ11BIT

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New SNES Hack Now Available!


Inspired by Back to the Future
The SNES Game We All Wanted and Needed!

Celebrate the 40th anniversary of Back to the Future!
Relive the iconic story—from Marty’s discovery of the DeLorean to his race against time in 1955 to fix the past and save the future.
With retro graphics, a soundtrack inspired by the movie, and classic gameplay, this is a true tribute to fans and lovers of the golden age of gaming.
 
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Does not look SNES at all to me.
perhaps PCE...
Thanks for the feedback! 😊Even though my game is an SNES hack, I get that the style might look different from typical SNES visuals.SUPER-J11BIT is actually my nickname and also the name of my site. It represents a graphic style that blends the 8-bit vibe of the NES with the 16-bit feel of the Super Nintendo.The term "11-bit" is a creative way to describe this middle ground — not ultra-detailed, but intentionally retro, simple, and bold.That’s the aesthetic I aim for: clean pixel art with a nostalgic punch.
 
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Thanks for the feedback! 😊Even though my game is an SNES hack, I get that the style might look different from typical SNES visuals.SUPER-J11BIT is actually my nickname and also the name of my site. It represents a graphic style that blends the 8-bit vibe of the NES with the 16-bit feel of the Super Nintendo.The term "11-bit" is a creative way to describe this middle ground — not ultra-detailed, but intentionally retro, simple, and bold.That’s the aesthetic I aim for: clean pixel art with a nostalgic punch.
Ok I understand now. It makes sense.
Actually graphics is what catched my eye here.
I had a look at actual gameplay. I'm not sure about the level of "polished" gameplay (I mean not so polished, interaction etc.) - not easy to tell in english to me.

But here we are used to use an engine that make such king of average interaction almost impossible.
BUT, I have to take in the equation that coding in SNES is certainly not that easy. ^^;

Keep it up. I'll keep an eye on your stuff on YT
 
Ok I understand now. It makes sense.
Actually graphics is what catched my eye here.
I had a look at actual gameplay. I'm not sure about the level of "polished" gameplay (I mean not so polished, interaction etc.) - not easy to tell in english to me.

But here we are used to use an engine that make such king of average interaction almost impossible.
BUT, I have to take in the equation that coding in SNES is certainly not that easy. ^^;

Keep it up. I'll keep an eye on your stuff on YT
Thanks a lot for the feedback! 😊You're totally right — SNES development has its limitations, and getting smooth, polished gameplay isn't easy. OpenBOR definitely gives more flexibility and modern tools, but that’s exactly why I enjoy working with retro hardware: every little achievement feels earned.

Glad the graphics caught your eye — I put a lot of love into them!I'll keep posting updates on YouTube, so thanks again for keeping an eye on the project 🙌
 
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