Instead of derailing the thread, I'm responding to this in a new discussion...
Which you like better is subject of course, but which chip is better? That's also subjective. On paper, the SNES is obviously better. It's a more advanced chipset with two years on the Genny. But that doesn't tell the whole story. The SNES chip was just a bit too forward thinking for its own good. PCM sound is the de-facto standard now, but at the time it wasn't cost effective at all without heavy compression. The SNES chip also forced Gaussian filtering whether developers liked it or not, and that made a bad problem that much worse. The musical possibilities are effectively endless, but they're all going to sound muffled and warbled.
The Genesis on the other hand packs in a good ole' YM2612. It's a simple little six channel synthesizer, but its quite versatile (and yes, oldyz, it IS stereo, it just happens that early model Genny's only output stereo to the headphone jack). It also happens to be the guts of more sound dev equipment in the 80's and early 90's than you can shake a midi tune file at. The Genesis does have a difficult timing interrupt scheme that few programmers can master. That's where you get gutter trash like Street Fighter Laryngitis Edition. But in the hands of an experienced or talented developer, you get Streets of Rage 1/2, Revenge of Shinobi 3, Shinobi, Vectorman, and so on. If you were really creative, you could even get the main CPU involved to pull off feats like the Toy Story opening theme.
Basically, with the SNES, you were guaranteed to have at least passable quality, but probably nothing great. Genesis tended to suck, but was unbeatable in the hands of a master.
Again, it's all subjective, but don't ever count the Genesis sound chip out. It's the underdog, but does have several advantages over the SNES.
DC
oldyz said:stin,
MMMmm while i admit that Konami did what they could with the Sega genesis's musical capabilities, ill have to say that turtles in time Arcade's sound fonts have better sound - SNes version has the added advantage that it has stereo & even slightly better (compression rate?)
Gaaaaaa! - you know the HZ stuff
Add in the fact that most Sega Genesis musical scores sound so much alike across games (its unmistakable) that when i finally had the game on my hands
i as a bit dissapointed its music was not better - which is weird because castlevania in the Sega genesis was not that bad with its music
Don't get me wrong , Hiperstone Heist also has original tunes that i liked a lot too.
Now here is a crazy thing tho - the musical score can be such that Players Don't miss a thing - I wish i had much better musical skills,
but a thing that can be done is music that includes - mixes , goes to & fro the different sound fonts & styles -medleys that would be like:
let's say from the less powerful audio procesors to the best one
so you have a level that starts with the NES tune half way it starts to do stereo panning , turns to Genesis soundfonts then to SNES & finalizes with Arcade & then a final Hybrid. Most of the songs repeat aftor about a minute 45 or so, so at the most those background musical scores end up being about 7 min long.
But, as it is currently it's good enough - The arcade's sound (tmnt & tmnt in time) fonts are the best choice from my point of view
Which you like better is subject of course, but which chip is better? That's also subjective. On paper, the SNES is obviously better. It's a more advanced chipset with two years on the Genny. But that doesn't tell the whole story. The SNES chip was just a bit too forward thinking for its own good. PCM sound is the de-facto standard now, but at the time it wasn't cost effective at all without heavy compression. The SNES chip also forced Gaussian filtering whether developers liked it or not, and that made a bad problem that much worse. The musical possibilities are effectively endless, but they're all going to sound muffled and warbled.
The Genesis on the other hand packs in a good ole' YM2612. It's a simple little six channel synthesizer, but its quite versatile (and yes, oldyz, it IS stereo, it just happens that early model Genny's only output stereo to the headphone jack). It also happens to be the guts of more sound dev equipment in the 80's and early 90's than you can shake a midi tune file at. The Genesis does have a difficult timing interrupt scheme that few programmers can master. That's where you get gutter trash like Street Fighter Laryngitis Edition. But in the hands of an experienced or talented developer, you get Streets of Rage 1/2, Revenge of Shinobi 3, Shinobi, Vectorman, and so on. If you were really creative, you could even get the main CPU involved to pull off feats like the Toy Story opening theme.
Basically, with the SNES, you were guaranteed to have at least passable quality, but probably nothing great. Genesis tended to suck, but was unbeatable in the hands of a master.
Again, it's all subjective, but don't ever count the Genesis sound chip out. It's the underdog, but does have several advantages over the SNES.
DC