Art Some pixels I want to show you

The thread is some time of visual artwork like sketch, painting, or sprite work.
@Kratus: I reassembled, recolored and color separated Adam BKM version:
pd3c5JN.png
gcjrou7.png

You can see the original sprite in action in this video:
 
@Kratus: I reassembled, recolored and color separated Adam BKM version:
pd3c5JN.png
gcjrou7.png

You can see the original sprite in action in this video:
Great job! :)

I saw that you reduced the black borders on his arms, which is very good once all BKM sprites have excessive borders.
Certainly I will use your new sprite sheet, which it has some fixes and color separation. Thanks buddy!

Currently I'm doing some comparisons between BKM and SORR for all enemies in the SOR1 route. BKM has some good sprites, the only bad thing is that this game does not have all enemies and some of them I will need to get from SORR, otherwise I would use everything from BKM.
 
@Kratus: Thanks :) . Another interesting character model (never used in any SOR fangame AFAIK) : the BKM Galsia that can wield pipe and got some more knife anims comparing the the SOR1-2-3 versions:
Km8aYVG.png
UMA5Trw.png

He's fully color separated between the hair, skin, boots and outfit.

You can take a look at Major, a character based on SOR3 Mona Lisa / Inu Yasha more detailed:

I will post a gameplay video very soon.
 
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@Kratus: Thanks :) . Another interesting character model (never used in any SOR fangame AFAIK) : the BKM Galsia that can wield pipe and got some more knife anims comparing the the SOR1-2-3 versions:
l8NMfy3.png

He's fully color separated between the hair, skin, boots and outfit.

You can take a look at Major, a character based on SOR3 Mona Lisa / Inu Yasha more detailed:
DOyzCx5.png
2sDTnQW.png

I will post a gameplay video very soon.
@kimono

Nice job! I saw a gameplay of the BKM and it seems that you recolored Galsia completely, right? Your new color is a lot better, the original BKM has the same colors as the SOR2/3 but your version has the same color and details as the original SOR1. And you did a great job with the Major, a lot of new good moves.
 
Thanks Kratus and yes the Galsia BKM is recolored to fit with the SOR1 version. You can use any move of Major for your Mona Lisa model, even all of them. Bosses deserve to be complete as possible 😊.
 
Here is a mock up of Blaze BKM with some new moves like SOR1 pain, run and some others frames:
RWFifz3.png

VMCBFE4.png

toMeZCN.png

What is interessing is that she's got the SOR1 or SOR2 idle and basic attack combo natively in Bare Knuckle Mobile.
I will make 2 separates spritesheets once its completed:
- One classic BKM Blaze
- A enemy version that I will name Wildfire (Blaze with a Fog helm) that can be a mid boss in SOR2 level 2 inside the truck.
What is your opinion @Kratus?
The two models will have some custom alternate palettes.
 
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Here is a mock up of Blaze BKM with some new moves like SOR1 pain, run and some others frames:
FKFA3Au.png

What is interessing is that she's got the SOR1 or SOR2 idle and basic attack combo natively in Bare Knuckle Mobile.
I will make 2 separates spritesheets once its completed:
- One classic BKM Blaze
- A enemy version that I will name Wildfire (Blaze with a Fog helm) that can be a mid boss in SOR2 level 2 inside the truck.
What is your opinion @Kratus?
The two models will have some custom alternate palettes.
@kimono

Great job with the sprites. Maybe we can place her in the bridge level before the Tracker's Lair, once it's a place full of bikers and will doesn't clash with the original level too much.
 
As you can see some posts above, I've made some progress with BKM Blaze and her Wildfire antagonist.
I think that BKM Blaze can be a good SOR1 playable model with a simple SOR3 Blaze sprite swap (in SORX); Wildfire can appear with her latest yellow alternate palette at the bridge before Tracker. In general, I need to work more on these sprites, replacing the white color at some places and add some new signature moves to Wildfire like a slide as a blitz attack. I'm open here to all suggestions :) .
 
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Thanks Shiva for the report. The first thing I will do is recoloring the Bare Knuckle sprites to SORX and made them usable. Second, give life to SOR1 prototype characters. And third, offer some Master System / Game Gear / prototype stages. That's a pity that we don't have a better image of the unused SOR1 Dock stage.
 
@Shiva: Thanks for the reference, we've got the same existing links as images and prototypes videos.
@IlyaNev : Some faces needs some more work, I advice you to study some haircuts too. Good start nonetheless ;)
As I have to train myself too in custom sprites, here's some more frames of Josh (if you remember him) that fights with his skate:
dtoesbL.png

More frames will come soon :) .
 
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Hi, it's been a while since I posted some new sprites so here are a few:
1) Hakuyo is fully recolored, has grabattack, throw and runattack
XRjt9Rb.png
NY6zLvW.png

2) Zamza receives an anim walk, an extra hit in his attack combo, a throw, vault and another jump attack
5yW4cDi.png
xDynaiS.png

3) Finally for Rocky Bear, this one ends up with an anim run, a jump attack, an anim wait and a special defense
XtICAfP.png
uGguq3H.png

I remain open to any comments or suggestions for new moves as well as revision of alternative palettes ;)
 
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