loved this Kid Chameleon!![]()
![]()
His walk and idle as GIFs...
And I also had done revised versions of them:
![]()
![]()
![]()
![]()
I think I might need to add more bounce to the torso on his idle...
![]()
Great job!@Kratus: I reassembled, recolored and color separated Adam BKM version:
![]()
![]()
You can see the original sprite in action in this video:
@kimono@Kratus: Thanks. Another interesting character model (never used in any SOR fangame AFAIK) : the BKM Galsia that can wield pipe and got some more knife anims comparing the the SOR1-2-3 versions:
![]()
He's fully color separated between the hair, skin, boots and outfit.
You can take a look at Major, a character based on SOR3 Mona Lisa / Inu Yasha more detailed:
![]()
![]()
I will post a gameplay video very soon.
@kimonoHere is a mock up of Blaze BKM with some new moves like SOR1 pain, run and some others frames:
![]()
What is interessing is that she's got the SOR1 or SOR2 idle and basic attack combo natively in Bare Knuckle Mobile.
I will make 2 separates spritesheets once its completed:
- One classic BKM Blaze
- A enemy version that I will name Wildfire (Blaze with a Fog helm) that can be a mid boss in SOR2 level 2 inside the truck.
What is your opinion @Kratus?
The two models will have some custom alternate palettes.
Eeeh, some of these guys have pillow-shaded trousers, so I suggest reducing the colors on the leg facing away from the camera. Study the official sprites closer, too.