Miru
Well-known member
I just checked out V13 recently and here are my thoughts;
* First, the glitches and other such oddities. I've had two characters glitch themselves to death; Tails in Scrap Brain part 1, and Earthworm Jim in Crystal Coast Part 2. These deaths would start with the character entering a hit animation when they are struck in mid-air, and then float up the screen, and died about 2 seconds after going off-screen. The update also forced me to unlock all guests all over again. Perhaps this has to do with Sonia? Amy's ducking attack is a forward leap that does no damage, and the bug with summons in running stages remains, but it seems the newcomers will not vanish like the rest.
* The Air Actions are fun to use and trigger, though I would have liked more variety to them in the end. Porker's air action could have been more of a vertical motion, for one. I think that would in the end be more fitting for him. They're more reliable than the ones in MIW, too.
* The newcomers were pretty fun to control so far, each with their own moves. Porker's likely the most clever out of all these, with his gadgets including little pig-bombs that home in and strike enemies with explosions. Amy was a nice surprise to finally see in the game. I'd imagine when the third Freespecial is added back, Amy should have a hammer attack akin to her game self.
* First, the glitches and other such oddities. I've had two characters glitch themselves to death; Tails in Scrap Brain part 1, and Earthworm Jim in Crystal Coast Part 2. These deaths would start with the character entering a hit animation when they are struck in mid-air, and then float up the screen, and died about 2 seconds after going off-screen. The update also forced me to unlock all guests all over again. Perhaps this has to do with Sonia? Amy's ducking attack is a forward leap that does no damage, and the bug with summons in running stages remains, but it seems the newcomers will not vanish like the rest.
* The Air Actions are fun to use and trigger, though I would have liked more variety to them in the end. Porker's air action could have been more of a vertical motion, for one. I think that would in the end be more fitting for him. They're more reliable than the ones in MIW, too.
* The newcomers were pretty fun to control so far, each with their own moves. Porker's likely the most clever out of all these, with his gadgets including little pig-bombs that home in and strike enemies with explosions. Amy was a nice surprise to finally see in the game. I'd imagine when the third Freespecial is added back, Amy should have a hammer attack akin to her game self.





