Sonic Adventure Revolution

In Progress Sonic Adventure: Revolution[V12] 12.0

No permission to download
The project is currently under development.
Yeah DJ, I understand about using other sprites for many of the obscure but still cool Sonic rogues. 

Also, I have a few minor suggestions based on Marvel First Alliance 2:

* I've added a command to my modified copy of the game to warp to the last hit of a character's combo by pressing forward and A, like in MFA2. IMO, this makes combat more interesting.
* I have ripped voice samples of Mighty and Silver from Sonic World. I can send you a video if you want.
 
I see. I don't know if I would need the combo command though, I mean, you already have 4 special moves to use during combos.  ;)

The voice files would actually be helpful though. If you can get them, I would also need Tails(Want to replace his), and Charmy's voices to if you can.

x)
 
Speaking of voices, I'm thinking of ripping TV character voices from the shows. However, Sonia sounds like Guilmon and there may not be enough clips without music of some characters. Will we just need new voice actors (like I assume we need for comic and possibly deleted characters)? Sticks is a different story, as she's been in some games (but they're not too great)
 
I never got to this yet, but I had plan to look at Mugen characters with American voices and rip them for these guys. Rogue would definitely be a good fit for Bunny since both of them have that southern accent, and I would like to use Michelangelo's voice from TMNT, though I don't know if I can get any voices, unless someone has them from one of the games based on the 2K series that used to air on the Fox Box. Sally and Sonia would need some figuring out, though I think Cammy's voice from MvC2 might work for either one, maybe Sonia, and finding a Jean Grey for Sally.
https://www.youtube.com/watch?v=lGtxCqkTdOA

x)
 
lol, I'd like to make my releases more official rather then just link to my DA account, I still have to update the OP you know.  :P

Anyway, here are the direct links:
Video: http://www.mediafire.com/watch/dqcowla7uatev54/SRTrailer.mp4
The Battletoads addition was meant to be big news for people who aren't already familiar with my work. To unlock, you just have to beat a certain level, and you'll figure out which it might be if you watch the video. They were added to a new stage on the map as well, and I forgot to mention that you have to go back to the select screen to unlock them by quitting the game once the level is done.

Download: http://www.mediafire.com/download/dqvu5hduwbr3lw1/SonicRevolutionV6.5.zip

x)
 
Yo DJ. Just to let you know that every time characters stand on the platform in the level (shot in the attachment) they float when the platform moves up. The platform moves up and down and makes the character float on the platform. The last part is when you jump, the platform quickly moves up fast.

http://postimg.org/image/lha28elmb/

Now look at Knuckles lying or falling in hole. I think you should've made that panel as an entity so that if characters fall, they'll be concealed when falling off. The attachments show that he falls in hole.

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The first error you're telling me about I don't quite follow, as those platforms don't make me float when I'm on them, and I've played that level plenty of times, it's one of my oldest ones. Also, I kinda wondering why your moving so much on those platforms. It's pretty clear you have no real reason to move until after the platforms move, where you can jump across. I actually had to make them move that fast because making them slow at first kept making characters fall over fall over and over, as if you had walked off of them. In any case, I'll play the level again and see what happens, but from your GIF(or something is wrong with Sonic walkoff animation), it seems like your forcing the problem yourself.

The second part I've been aware of since I made that level, but maybe I could get your suggestion a trying one day.

x)
 
I do have a reason and that was to test it as a player. I didn't want to butcher it with problems. When I first started with that stage and went to that platform, I thought it was an error for floating without moving. I couldn't move it for the first time so I'd fall off to the hole or platform. It was before I made a gif for showing you. I thought of it as an error so I thought of reporting it to you. However, like you said about having no problem about no floating, I had that without floating until I went to another platform for walking off of platform. After that, I went to test several times and then, I made a gif for showing you. The gif was to show you with dealing with platform (not just jumping) because I can't explain in words about how, plus standing on the platform without jump to make me float. On the other hand, I don't have a problem with timing the platform movement which is really good and you jump to another. You can check it yourself again.

You can make it as a panel type entity with speed 5 (like moving background) or 10 (like moving panel).

panel = The entity will scroll together with level. If the entity's speed is 10, entity will stay with panel. If the speed is 5, it will stay with background (for direction left, right and both). This type is used to make multiple layers.
 
maxman said:
I do have a reason and that was to test it as a player. I didn't want to butcher it with problems.
Ok, that explains things, cause I didn't know you played this specifically to test it. Anyway, after I read this, and I realize you posted this a week ago, I tried the stage out with my little cousin, and only now is this happening. Maybe it's because I never really moved around on these platforms like this before.

Code:
You can make it as a panel type entity with speed 5 (like moving background) or 10 (like moving panel).
I'll have to give that a shot, thanks.

Before I go, I spent a good deal of time working on the next two characters for this game, and even have to rip a few things out of their SNES game, like the background. The upcoming guest characters are T-Bone and Razor, the main characters of Swat Kats. The ground for the panel will be swapped for something different, but I'm going to leave the miscellaneous stuff to it(Purple goo, gates, etc).

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The ground on updated panel looks better but you need to edit the large stain to give impression that it's 3D floor instead of 2D wall
 
Didn't think of that, but I tried it. It took a while because I had to make a separate image with all the stains removed. Here's the result.

x)

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Just showing off some progress before I get to playing on my new PS4.  8)
The bikes that the Swat Kats ride weren't ripped from their game, so I used cheat codes to access the final level where you start out riding those. The difference is, in the game, the bikes were longer, and the player was riding in the back so you could fight enemies, while the other Kat would drive. I had to do a bit of editing to make them shorter and still look right.

x)

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Yo guys, need a little help deciding on something. At the bottom of this post you'll find a two page image from the Sonic archie comics. I wanna know if anyone knows any good robots similar to these or good material for them that can be recolored. The only ones I've seen so far are a few custom sheets of Metroid characters, and one enemy from Contra Hard Corps. They only need enough sprites to move around, shoot, and hopefully take damage.
http://www.spriters-resource.com/custom_edited/metroidcustoms/
http://www.spriters-resource.com/genesis_32x_scd/contrahc/sheet/47950/

x)

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