Sonic Adventure Revolution

In Progress Sonic Adventure: Revolution[V12] 12.0

No permission to download
The project is currently under development.
It means the Dark Egg Legion of Europe/Eurish, where Iron Queen commanded Legionized human troops. And for Dulcy, I suggest either have her function kinda like the MFA Marvel Logo characters that deal damage to every enemy on screen or use the rebooted design as a playable fighter.

EDIT: Any plans to add a game over music or maybe even a unique scene instead of the default? I also think a spriter credits section would be nice.
 
Uploaded a video testing part of the next stage for SR The Game. You'll be fighting underwater at this part of the stage, and the water will constantly do damage to you. I've still got things to add but for the most part, building the stage and getting the water set was the part I wanted to get done here.
https://www.youtube.com/watch?v=q3fvT7rC0JY&feature=youtu.be

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I think you need to change the color of the water. I can't see any visual difference when Knuckles enters the water
 
Yeah, there was a darker alpha setting I thought might've worked, but then someone else I showed this to said the one in the video looked better outside of the whiteness. I'll attached the dark alpha setting shot below, I may end up going with that because I'm not all that satisfied with how it turned out in the video.

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[attachment deleted by admin]
 
Glad you liked the water. As for the Splash, I'm actually now worried about it. There's a lot a plan on doing after Scrap Brain and how I plan on executing that is what I'm most focused on, which I wont get to until after I finish a few new enemies as well as the next few parts within Scrap Brain, including bosses and mid bosses.

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DJGameFreakTheIguana said:
Glad you liked the water. As for the Splash, I'm actually now worried about it. There's a lot a plan on doing after Scrap Brain and how I plan on executing that is what I'm most focused on, which I wont get to until after I finish a few new enemies as well as the next few parts within Scrap Brain, including bosses and mid bosses.

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Oh boy! I wonder what  these new enemies are going to be like?
 
Depending on how fast I work, it could be within the week. I just finished the 3rd enemy I started, there's 2 more after it, and and really, there's going to only be 2 new mid-boss, one of which is just a variant of a past boss, the other will take some time. After that, 2 more bosses and that'll rap things up.

Once I finish the 2 enemies and first mid-boss, I plan on making a video showing parts of the stage so far.

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Scrap Brain sounds like it's gonna be a huge stage. I also noticed one of Omega's moves is different now.
 
Miru said:
Scrap Brain sounds like it's gonna be a huge stage. I also noticed one of Omega's moves is different now.
Scrap Brain is meant to serve as the Final Stage of this campaign. After it's finished, there will be a new one. With Omega, yeah, I decided to change his fireball move to a chain gun.

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Having some trouble with this direction setting for another stage. I want this elevator to scroll up(Background scrolling down), but setting the direction to either up or down doesn't change anything, the elevator goes down regardless, which is the opposite of what I want. Anything I'm missing here?
Code:
# File modified by Level Editor on 12/29/2009
# File modified by Level Editor on 12/7/2009
# File modified by Level Editor on 12/1/2009
music		data/music/RedyFunk.bor

# Load images
#bglayer {path} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {amplitude} {wavelength} {wavespeed} {bgspeedratio}
BGSpeed 0
Background	data/bgs/ScrapBrain/BG5b.gif     0.4 0.5 0 -30  0  0  2  1000000  1 0 0  0  0  0  0
BGLayer 	data/bgs/ScrapBrain/BG5.gif      0   0   0  -1  0  0  2  1000000  1 0 0  0  0  0  0

panel		data/bgs/ScrapBrain/P5.gif
frontpanel	           data/bgs/Fpanal.gif
order	a

direction up
settime 0
notime 1
#Cameratype 1

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[attachment deleted by admin]
 
I think you need to use the "VBGSpeed" variable for vertical upward movement.

vbgspeed {speed} {dir}

    ~Causes the background of the stage to scroll by automatically in vertical direction.(4287+)
    ~{value} should be a number from 0 to 30 or so. 0 means no movement, 1 means slow movement, and anything above that means faster movement.
    ~{dir} controls the direction that the background moves in. 0 means up-to-down, 1 means down-to-up

To make it scroll up, {dir} must be 1.
 
Thanks Miru. It took a while but I finally got it once I tried setting the bgspeedratio for both BGlayers. This actually gives the effect I originally wanted, scrolling both sides while going up.  8)

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I like how we're seeing the old (mini-)boss robots come back as standard enemies. Shows how far the player has come from where they started. Reminds me of Cadillacs and Dinosaurs.  And are you making the trailer?
 
Not making the trailer right now, got caught up in playing Yakuza, and really want to get a little more done.

BTW, not exactly the same boss but a different version of a previous one, like the 3 Badniks with different colors but different weapons.

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Gonna post this real quick, this part of Scrap Brain is later in the stage.

It's meant to resemble Streets of Rage where you fight a few enemies but instead of one dragon(Shiva), you'll fight 3. Both Metal Sonic's that already appeared in the game, and one new mid boss after them. The screen is made like Sonic 2 where Eggman watches you on a screen. I colored his eyes that way to resemble his Sonic Satam look.

More to come later, gotta go to work soon.

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This looks like a very exciting climax! Love the red evil eyes. But  Crystal Coast had four mini-bosses at once, so how will this be made tougher?
 
Miru said:
This looks like a very exciting climax! Love the red evil eyes.
Thanks, glad they came out ok.

But  Crystal Coast had four mini-bosses at once, so how will this be made tougher?
Well those were butt monkey's though, they were only challenging because those 4 fought together. Said dragons you will face here are naturally stronger then them in their own right. Admittedly though, I've wanted to revamp Metal Sonic's moveset so this will be a reason to get to that.

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Given that it's already a fight against two Sonic-bots, I could easily guess who the third baddie is.
 
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