DJGameFreakTheIguana
Active member
"Oh no, DJGF is making another Sonic Mod!" 
Blame Sega for not making a new Sonic game with a lasting impression, I don't want to keep playing remakes of the classics over and over again. :'(
Sorry, anyway, I was having a conversation with some guys about an alternative to Sonic's gameplay, and I was like "how about an arcade style, fast paced, MMO style game"? So I grabbed that old Sonic defense demo I made a few years back to make a tech demo, this isn't something I plan to make a full mod of and if I do, it would be short. Now if you're a Sonic fan and pay attention to the Sonic fandom, you may have noticed a tech demo that came out some time ago, Sonic Utopia, a classic style 3D game.
From what I can tell it's just a wide map but there's suppose to be an end to it somewhere, I never watch this for that long because I get bored watching it. Imagine if that tech demo was like a Sonic MMORPG(FYI: the infamous Sonic 2006 was going to have an online feature), tell you to go to a certain point on the map to complete a mission. It being a Sonic game you would go there in the usual Sonic style, speeding, rolling, dodging traps, as you would in any other Sonic game, this is the arcade style gaming I mentioned before compared to the more PC style slow and methodical gameplay. Me and my friends talk about this kind of stuff a lot, we have like terms and stuff now.
So there's the idea, here's what I got so far:
When you start this stage, you're told to go to a waypoint. You're not told where it is but there's no need to atm, the panel is pretty straight forward.


When you get close to the waypoint, random enemy spawners are spawned in an attack animation I gave the waypoint with set ranges, it works like the points I made from Sonic Revolution's map. After 10 seconds the, the waypoint spawns the entities that kill the spawners, then spawn a certain enemy you have to kill to complete the mission, it's given more HP then the other enemies so you should have most of them beaten before that.

Once the specific enemy is killed, I plan to make it spawn a new message in it's death animation. You're gonna be told to find one of Robotnik's Robot Generators and destroy it. Again, it's straight forward, not hard to find, though it particularly blends in this shot, I actually ran past it and turned back cause I knew I went to far then what I set it to, it's only suppose spawn a short distance outside the screen, 500x away from the enemy you kill

This is all I have atm. The idea is to make some action based and replayable, think Super Smash Bros but if the events and other modes were used for arcade mode. Once you do a few missions, I plan for there to be an actual boss, then it's off to the next stage. There will be more when I work on it, but I need help with something right now, I need a script or @cmd to make an entity spawn something at the exact coords I set.
X)
Blame Sega for not making a new Sonic game with a lasting impression, I don't want to keep playing remakes of the classics over and over again. :'(
Sorry, anyway, I was having a conversation with some guys about an alternative to Sonic's gameplay, and I was like "how about an arcade style, fast paced, MMO style game"? So I grabbed that old Sonic defense demo I made a few years back to make a tech demo, this isn't something I plan to make a full mod of and if I do, it would be short. Now if you're a Sonic fan and pay attention to the Sonic fandom, you may have noticed a tech demo that came out some time ago, Sonic Utopia, a classic style 3D game.
From what I can tell it's just a wide map but there's suppose to be an end to it somewhere, I never watch this for that long because I get bored watching it. Imagine if that tech demo was like a Sonic MMORPG(FYI: the infamous Sonic 2006 was going to have an online feature), tell you to go to a certain point on the map to complete a mission. It being a Sonic game you would go there in the usual Sonic style, speeding, rolling, dodging traps, as you would in any other Sonic game, this is the arcade style gaming I mentioned before compared to the more PC style slow and methodical gameplay. Me and my friends talk about this kind of stuff a lot, we have like terms and stuff now.
So there's the idea, here's what I got so far:
When you start this stage, you're told to go to a waypoint. You're not told where it is but there's no need to atm, the panel is pretty straight forward.


When you get close to the waypoint, random enemy spawners are spawned in an attack animation I gave the waypoint with set ranges, it works like the points I made from Sonic Revolution's map. After 10 seconds the, the waypoint spawns the entities that kill the spawners, then spawn a certain enemy you have to kill to complete the mission, it's given more HP then the other enemies so you should have most of them beaten before that.

Once the specific enemy is killed, I plan to make it spawn a new message in it's death animation. You're gonna be told to find one of Robotnik's Robot Generators and destroy it. Again, it's straight forward, not hard to find, though it particularly blends in this shot, I actually ran past it and turned back cause I knew I went to far then what I set it to, it's only suppose spawn a short distance outside the screen, 500x away from the enemy you kill

This is all I have atm. The idea is to make some action based and replayable, think Super Smash Bros but if the events and other modes were used for arcade mode. Once you do a few missions, I plan for there to be an actual boss, then it's off to the next stage. There will be more when I work on it, but I need help with something right now, I need a script or @cmd to make an entity spawn something at the exact coords I set.
X)