O Ilusionista
Captain 100K
Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.
I will be launching Sprite Lamp on Kickstarter on November the 13th.
That’s the first day for Australian Kickstarters! I’m also working on getting it live on Steam Greenlight on or before that day. Naturally, there will be links here when that happens.
What makes Sprite Lamp unique is that it creates these maps without ever needing to model anything in 3D – all the inputs can be hand drawn, and Sprite Lamp preserves the art styles that are possible with hand drawn images. As an example, if you were making a pixel art game featuring zombies, here’s how one of those zombies might look if you were using Sprite Lamp:
Sprite Lamp creates various maps from the lighting profiles – a normal map, a depth map, and an ambient occlusion map – and the result looks like this:
Check this amazing tool (WIP) here: http://www.spritelamp.com/
I will be launching Sprite Lamp on Kickstarter on November the 13th.
That’s the first day for Australian Kickstarters! I’m also working on getting it live on Steam Greenlight on or before that day. Naturally, there will be links here when that happens.
What makes Sprite Lamp unique is that it creates these maps without ever needing to model anything in 3D – all the inputs can be hand drawn, and Sprite Lamp preserves the art styles that are possible with hand drawn images. As an example, if you were making a pixel art game featuring zombies, here’s how one of those zombies might look if you were using Sprite Lamp:
Sprite Lamp creates various maps from the lighting profiles – a normal map, a depth map, and an ambient occlusion map – and the result looks like this:
Check this amazing tool (WIP) here: http://www.spritelamp.com/