CRxTRDude
Member
msmalik681 said:How did u fix random skips on text object
If you meant the credits, well, I already answered that:
CRxTRDude said:Fixed the scrolling text, adding linecount and spacing parameters, since I rewritten some of the logic for drawing and adding text lines.
The old logic was doing skipping, it's a tricky thing actually, since I needed to tune down the numbers just right as to not make them either skip too much or too little, that's why I added the linecount and spacing parameters for scrolling text, which allows you to adjust the spacing depending on the font size of the game.
The linecount though is placed there, since I still don't know how to check how many lines in the text file. This is needed, because I use the line count to determine the number of times the code will spew out text.
I think that's how it happened. If your game had problems with such, just update your story system to the new version to fix it. You might need to change your story() to storySystem() in updated to make it work. You will also need to add the line count and spacing parameters in scrollText, which replaces the {a} parameter. Check the documentation in the storysystem zip file for additional details on how to apply it.