AzizKhattou
Member
The potential for a four player Streets of rage....
*drools*
*drools*
Kratus said:Thank you all for the feedback! Now that the game is more stable, it´s time to start the SOR1/SOR3 content, and the old hacks tribute too.
jplaya2023 said:ability to have 3 AI players (if you don't have no one to play with) SOR Maker offers this and it's a nice feature to have it would make the game crazy
jplaya2023 said:also anyway to get an online mode with this 2 play online?
jplaya2023 said:anyway to incorporate final fight into this game with their sprites and bosses and have a cohesive story behind it?
darknior said:I don't know if it is an OpenBOR feature to add to the engine ? Or only a script to create ?
Because it can be cool to have it for some other mods ...
...
Damon Caskey said:OpenBOR supports NPCs that will follow you and fight on their own. No script needed at all for that unless you want to add some specific custom behaviors. You'd need script to decide when they should and shouldn't be spawned in, but it's not difficult at all.
Damon Caskey said:The hard part is setting the NPCs up to be good players. It is a lot more difficult than it sounds. What's the point of an NPC that can't hold its own with bosses or dies every three steps in the last stage? But now that same NPC is running wild everywhere else and hogging up all the action! It's a delicate balance.
darknior said:Yes thanks, i know it, i understand it when i see some NPC in some games
But that i want to speak about, is that it is include in the story of the game.
When can't when we begin the game, to activate a second player, with AI like we can do in a Bomberman game in battle mode.
Let the user add or not a second player if he want to use it for fun ...
For exemple when i play TMNT, i always dream to play it with 4 players, to have all the team on screen, but i'm almost always alone to play lol
Damon Caskey said:Those are still NPCs. There's no difference other than the logic used to spawn them, which is what I was talking about.
Instead of the NPC being a dog some character always has, or a guy that jumps in for a while when you get an item, it would be spawned based on choices you make in the menu.
You might make the computer pick a random fighter, continue after losing, or whatever else, but it still just boils down to spawning NPC type entities that follow the player through stages and attack enemies.
DC
But it ALREADY WORK for all the games.I have think that if it was an option include in OpenBOR it can works for all the games.
You don't undestand me ???O Ilusionista said:But it ALREADY WORK for all the games.I have think that if it was an option include in OpenBOR it can works for all the games.
This is a common mistake from many users: either to request things that are already possible or either request to add specific mod based things to the core engine, which would just bloat the source code.
Super Tokusatsu Onore. But the author had said that his method creates a lot of issues, specially in 2P games.Kratus there was a openbor game where you could play as various Japanese super sentai etc characters and it had computer controlled assist characters (and a neat ability to switch between them all) ...sorry cant recall the mods name.
Thanks man! I´m glad you like it!jplaya2023 said:@Kratus played the first level this game is dope man and I hope you continue to make it even better.
here are some of my takeaways
i like how you stayed true to the classic (wiith the extra man at the start) you even stayed true to the genre as well. I like the twist of having jack ride in on a bike that was nice.
I didn't like how difficult barbon is (he gave me hell) and also hitting boxes is quite difficult at times.
Here are some things I hope can be worked into the game
ability to have 3 AI players (if you don't have no one to play with) SOR Maker offers this and it's a nice feature to have it would make the game crazy
also anyway to get an online mode with this 2 play online?
anyway to incorporate final fight into this game with their sprites and bosses and have a cohesive story behind it?